This PR starts the process to move away from the Maat mixin to individualized luas in addition to making each Maat fight far more accurate than before.
* Quicksand Caves NM Audit
This fixes the DMG, HP values, Immunities, and Gil drops from most of the NMs from Quicksand Caves.
Information pulled from Valentine's captures and from myself.
Expand arenaDrawIn to handle all draw-in functions.
Mixins created for mimics and "standard" draw-in that
triggers when out of melee range. Boundaries, ranges,
timing, etc aren't verified.
* Added Fablinix's weapon skills and ranged attack
Added Fablinix's TP moves to mob_skill_lists.sql. Changed Fablinix's TP moves in mob_skills.sql to match standard gobbie Bomb Toss and Goblin Rush properties, and added skillchain properties. Added the logic to trust\fablinix.lua for his ranged attacks as well as holding his TP to close skillchains.
* Fixed Fablinix's Subjob and Added Enwater
Changed Fablinix's sub job to RDM based on https://www.bg-wiki.com/ffxi/Cipher:_Fablinix and gave him his enwater spell.
* Added Fablinix's Cure Spells
Added gambits for Fablinix's Cure spells.
* Added Fablinix's MP Mod
Added Fablinix's MP+250% mod.
* Added Fablinix's Stun gambits
Added all the gambits for Fablinix's Stun. There is however an issue in spell.cpp line 699 that is causing the cast to fail because the check is based on the trust's job, not the trust's level. I'll be addressing it in my next commit.
* Fablinix's "Gobbie Die"
Added a special case to the trust level check in spell.cpp to emulate Fablinix's second main job of BLM.
* Added Fablinix's teamwork messages
Added the teamwork messages so both Fablinix and the Moogle say the right thing when one of them is already in the party.
* [Trust] - Apply Mob Pool Mods to Trust
Add Call to load mob_pool_mods before Trust Stats are applied which allows for MPP and others to be applied correctly
Update lua_base_entity to expand break conditions to exclude Trusts as well as Mobs
Migrates MODs that don't scale with level from individual scripts to sql/mob_pool_mods
Leaves Level scaling MODs in place (e.g. Shantotto II power scaling)
* Re-locate Trust mods that apply via script back to script.
* Rebase Corrections, Migrate Ferreous Coffin HPP/MPP to mob_pool_mods
* CoP - Dawn Adjustments
* Small Fixes + Battlefield loss kickout
* Add accidentally deleted mod back
* Add accidentally deleted mod back
* Fix Styling + Minor # Issues