wrenffxi
dbae443e07
more NMs
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moved Lindwurm to correct location
2018-12-09 19:58:07 -05:00
wrenffxi
b5b6617236
more lotto nms
2018-12-09 17:06:46 -05:00
wrenffxi
e23ac965c9
more lotto nms
2018-12-09 13:51:56 -05:00
wrenffxi
bee6becd4f
more lottery nm fixes
2018-12-09 00:35:27 -05:00
wrenffxi
e858f1f123
lotto nm fixes
2018-12-08 16:27:30 -05:00
wrenffxi
268fc99aa6
lottery spawn conditions for 6 NMs
2018-12-08 03:27:08 -05:00
Caladius
a4d600d34c
Ankabut SQL
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SQL Changes for Ankabut
- added new groupid with correct values
- added nm spawn point listing
- added droplist for Tsugumi
2018-08-13 18:26:19 -04:00
wrenffxi
ea68cd340e
spawn mechanics, 2hrs, and additional effects for beastman kings
2018-06-18 19:00:21 -04:00
ymkc
24f90f58a7
Add Geyser Lizard
2018-03-10 21:36:44 +00:00
wrenffxi
35a8752e4f
Outer Horutoto Ruins NMs, entity IDs
2018-02-27 14:28:30 -05:00
wrenffxi
4c1ac5b698
Added NM Ni'Zho Bladebender
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Added lottery pop conditions for NMs Jolly Green and Bloodpool Vorax
2018-02-25 14:07:36 -05:00
wrenffxi
17d9b32dcc
added land-king-like pop conditions, job special, and additional effect to quadav beast king
2018-02-09 17:37:57 -05:00
wrenffxi
72f1e5d4b4
Attohwa and Beadeaux lottery NM spawn conditions
2018-01-23 19:59:47 -05:00
wrenffxi
3f7095bce2
removed more hard-coded ids from entity luas
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Noble Mold now uses new lottery mechanics
fixed starting state of some shrine doors/monoliths
kirin idle despawn set as mobmod
2018-01-03 17:38:35 -05:00
ymkc
8ba0c3115c
Add lottery spawn and 2hr to Centurio X-I
2017-12-18 17:05:55 +00:00
TeoTwawki
c0bbac25c6
Merge pull request #4349 from wrenffxi/nms
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Lottery NMs Tottering Toby and Blubbery Bulge
2017-12-08 14:53:16 -05:00
wrenffxi
3b9edbad30
Lottery NMs Tottering Toby and Blubbery Bulge
2017-12-06 01:17:46 -05:00
metalfiiish
1b27a4087e
Merged conflicts.
2017-12-01 01:11:31 -05:00
metalfiiish
a07d74ee1c
Updated to use the new school method of NM lottery spawn.
2017-12-01 00:32:37 -05:00
wrenffxi
8ad16ab5ad
reordered nm_spawn_points.sql (no changes to data)
2017-11-30 09:28:03 -05:00
wrenffxi
cc7ff2927c
Huwasi, Lii_Jixa_the_Somnolist, Mucoid_Mass, Patripatan, Saa_Doyi_the_Fervid, Teporingo, Thoon
2017-11-27 10:50:19 -05:00
wrenffxi
8ba0d5d0a2
Added NMs: Habrok, Herbage Hunter
2017-11-22 14:52:58 -05:00
wrenffxi
870319c0ad
Added NMs: Ah Puch and Barbastelle
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Fixed an issue where certain Yagudo would drop steam clock
2017-11-21 18:10:30 -05:00
wrenffxi
f3df391db4
Added Nocuous Weapon NM
2017-11-14 23:23:06 -05:00
Wiggo
9efe30a3f8
Updated Ellyllon's lottery spawn logic ( #4135 )
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* Updated Ellyllon's lottery spawn logic
* Add some more spawn points for Ellyllon
2017-10-19 20:37:15 -04:00
wrenffxi
14f2513096
moved argus' OOB spawn point to nearest in-bounds point.
2017-09-28 17:37:48 -04:00
Ninji
dff7725b28
assuming this fixes #4032
2017-09-12 18:20:35 -04:00
TeoTwawki
4f4a2c36e7
Spawn mechanics additions to Palborough Mines NMs
2017-08-23 18:01:45 -04:00
Jason Stahl
7617d017dc
Index starts at 0 not one. Don't know if this effects anything better safe than sorry.
2017-06-28 11:48:37 -07:00
Jason Stahl
ad7604ee50
Add NM "Hovering Hotpot"
2017-06-28 11:20:34 -07:00
ymkc
2198d7c236
Added pop-mechanics to La Theine Plateau NM's
2016-07-08 11:14:08 +00:00
ymkc
67e492777d
Added another set of timed spawn NMs
2016-06-08 10:32:50 +00:00
ymkc
30e90c9309
Added Argus & Leech King pop mechanism
2016-06-06 21:05:03 +00:00
ymkc
aca0860062
Add missing NMs
2016-06-02 10:15:35 +00:00
ymkc
24f18c5580
Add Zoraal Ja & Zoraal Ja's Pkuucha
2016-04-22 15:01:21 +00:00
ymkc
6f55f1c19d
Added pop mechanics for Bomb King/Doppelganger Dio/Doppelganger Gog
2016-03-31 16:21:04 +00:00
ymkc
a1bb6b32d2
Fixed pop mechanics of Fei'Yin Shadow NM's
2016-03-29 09:55:39 +00:00
Fiocitrine
acbcc728b2
Added Blighting Brand, Eldritch Edge and an Evil_Weapon lua to the database. Also added a droplist for the two NMs along with a spell list for Blighting Brand as it's a RDM mob. I gave each Evil Weapon mob in both Sauromugue_Champaign and Rolanberry_Fields functions to spawn the NMs and respectively gave the NMs ToD. In addition to all this, I fixed the Lamina and Hyakinthos NM's drop rates for their rings. They were .5% I changed it to 5% drop rate.
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did all that shit before adding Eldritch Edge and Blinging Brand and their dropIds and fixed the Evil Weapon mobs to spawn them. This is a fix for the os.time(t) thing because the NMs were spawning after killing the PHs.
2016-03-18 01:09:42 -04:00
TeoTwawki
8209f73159
Line ends, round 2. Fight!
2016-01-16 01:26:33 -05:00
Dan Dumont
47ddc2a028
Model Duke Decapod after Spiny Spipi
2016-01-02 17:22:22 -05:00
TeoTwawki
1a4114001c
Add Highlander Lizard and Ghillie Dhu.
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correct Haty's job and spell list values since I have NEVER ONCE seen that NM cast any spell at all in retail. Ever.
2015-08-16 10:20:03 -04:00
madwraith
2d8ef6645d
fix gb pos numbering
2015-05-04 08:40:12 -04:00
madwraith
08c0ba464c
over 50% spawn locations were whitebone but I found no proof it spawns down there. Have 1 commented out spawn point left in for believers of rare whitebone spawn
2015-05-04 08:32:05 -04:00
nesstea
4afa0e4e09
[Attowah] Final checkups and adjustments.
2015-04-19 01:06:59 -07:00
nesstea
2e0515a0c4
[Attowah] Updated mods and spawn points.
2015-04-18 23:38:01 -07:00
gedads
3638b27c6b
Database updated VV mobid in nm_spawn_points.sql
2015-04-06 18:05:54 +02:00
TeoTwawki
e8a644c201
Implemented Tyrant and Autarch and fixed some flags (wrong check value)
2014-07-10 05:26:15 -04:00
TeoTwawki
bc869dc69a
Implement Sargas, Tegmine, Martinet, and Aqrabuamelu.
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Commented a chunk of mob list that isn't behaving properly. As a result, Sargas does not spawn. Not my error: happens on a clean copy trunk.
Also corrected a few format things, typos and comment alignment etc.
Had my parameters out of order when I "fixed" that en-drain effect...Its done properly now.
2014-07-10 03:11:27 -04:00
TeoTwawki
023dbb1332
Implemented Bedrock Barry, Tococo, Qu'Vho Deathhurler, Aminita, Slumbering Samwell, and Duke Focalor.
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All as retail accurate as possible with data available on the web, including special behavior. Wiki reports for mob tp "spam" are inconsistent, mobs may in fact have very high storeTP instead of regain, or simply be coded to use the same move multiple times when they "go" but I cannot verify this.
Added Requiem to list of things mobs can be made immune to.
Increased MAX_DROPID.
Added duplicate spawn points to Calcabrina to eliminate an error, because somebody decided everything MUST have 50 spawn points even when they don't have that many in retail.
Fixed a naming issue with Selh'teus in SQL. Convention has always been to remove punctuation, having it there silently (no error message) broke an import for me. Made sure script renamed to match and used the other older existing entries for the NPC as a guide.
2014-06-30 22:20:23 -04:00
TeoTwawki
ce7beff86c
Calcabrina now spawns and re-spawns. Added mob family - Calcabrina can only use berserk.
2014-04-25 04:49:56 -04:00