Commit graph

20 commits

Author SHA1 Message Date
TeoTwawki
8209f73159 Line ends, round 2. Fight! 2016-01-16 01:26:33 -05:00
starlightknight
d79168d4b8 SCRIPTS: November Update - Lua Script ID Updates
Usual batch shift based off of NPC ID batch
2015-11-10 22:45:56 -05:00
starlightknight
e5a3d34ec2 March Update: NPC ID Updates
Usual batch updates
2015-03-29 15:47:12 -04:00
starlightknight
631d3dd6de SQL: November Update: Elevator Fixes
Fixes some elevators post November. Some of these had fallen far out of date.

All these updated ones I personally tested and verified.

Note: I don't know what is going on with the Fort Ghelsba elevator. I could not figure out a working combination of ids, even choosing the ones that made sense by position. I'm guessing this one has fallen really far out of date due to lack of use so its hard to tell. We might need someone to cap this one.
2014-11-21 00:02:30 -05:00
starlightknight
26e5b3c143 SCRIPTS/SQL: November Update - Misc Id Shifts
Attempts to locate and shift script ids to match new npc ids as necessary

I double checked any that were noted in a comment, but otherwise largely assumed they shifted by one, since all zones shifted by 1 with the addition of UnityMaster npc.

This means that if the npc was broken before from neglect, it probably still is, but otherwise its likely fixed.

I couldn't possibly test everything myself so please help test and report remaining issues.
2014-11-18 19:22:12 -05:00
starlightknight
33856a907b SQL: Fix Pso'Xja Elevators
Helps avoid glitches heading to The Shrouded Maw during PM3-5 Darkness Named
2014-04-21 21:37:57 -04:00
starlightknight
0feeda7264 Fix the SQL for the Palborough Mines Elevator
Fixes long standing bug 952, which is a mission blocker:
http://bugs.dspt.info/show_bug.cgi?id=952

After much debugging, I was pretty sure it was trying to move the wrong NPC, but I didn't know how to fix that.

Apparently that was indeed the issue, and special thanks to forgottenandlost from the forums for responding to my debugging topic and showing me how to adjust the SQL.
2014-04-06 18:27:41 -04:00
Apocalypse612
7a5b045331 SQL: Bastok Drawbridge ID was wrong too 2014-02-15 19:13:28 -05:00
Apocalypse612
8453344802 SQL: Kuftal Moving rock ID was wrong 2014-02-15 18:20:49 -05:00
Apocalypse612
338671fc7c SCRIPTS: NPC ID Updates & conversions to Offsets/Text ID's/local declares/general comment cleanup to over 50+ zones where applicable (Too long to list). automatisation update romaeve moongate, davoi storagehole, Flame spout. conquest.lua updated with offsets for a few more zones. FoV manual ids updated for several more zones. Faust will now WS twice every WS round.
SQL: Fix for Davoi Elevator
2014-01-06 03:50:50 +00:00
Apocalypse612
412d35b1ca SCRIPTS: Added missing teleporters for Pso'xja. Added scripts for Pso xja tower to spawn Gargoyles. Added scripts for the Blue/Red bracelet doors, and crystal triggered floor.
DATABASE: Added retail positions for Gargoyles, made them NM's.  Fixed few wrong status's on elevators/door in Pso'xja. Made Psxjax and Shrouded Maw share weather based on some retail testing (wiki seems to be wrong). Fixed elevator ID's for Pso, and commented out the moving-floor elevators for now (they cause all mobs in the zone to be invisible, until someone can fix this). 

SRC: Added a new LUA binding for Close.door so that certain doors can work properly. (Thank you Zedingo for helping me with this) I needed this for the Tile Script in Pso'j to work properly.
2013-12-29 01:20:23 +00:00
deviltti
ed85772954 CORE/SQL: Part one Pso'Xja elevator overhaul. 2013-05-31 23:34:08 +00:00
deviltti
95ba01b01e CORE/SQL/SCRIPTS: Lua bindings for getSystem and getFamily; Lua binding for OnTOTDChange, which allows rainbow in La Theine Plateau to appear after completion of Summoner quest I Can Hear a Rainbow; Increased the size of elevator interval to allow Kuftal Tunnel rock elevator to run; @animatenpc to allow for testing Npc animations.
Shout out to PrBlah and gedads.
2013-05-26 09:16:41 +00:00
deviltti
6680f08583 CORE: Bastok-Jeuno Airship Bridge 2013-05-22 06:59:30 +00:00
linkandentity
385d9ae821 SQL: Pso'xja elevator during COP 5-1 now works 2013-04-01 01:49:51 +00:00
PrBlahBlahtson
ab341cff3a "This is why devs can't have fun" edition
DATABASE
- Adds the doors for the elevators to Shrouded Maw and Promyvion-Vahzl in Pso'Xja.  The temporary workaround has been removed.
SCRIPTS:
- Riverne A and B will no longer leave people stranded and nowhere near the map by default.  This -should- never be a problem, unless you're using @zone.
- Monarch Linn will attempt to return you to Riverne B if appropriate, but this may not be completely foolproof.
2013-02-01 08:56:28 +00:00
lemaire_michel
2346ee1e19 PsoXja elevators
these elevator's ID are correct , still need Upper and lower Door .
add a temporary solution for "the Shrouded maw's elevator".
2013-01-22 15:42:43 +00:00
onetimeffxi
b52d8adb96 Palborough Mines Elevator 2011-11-22 01:42:48 +00:00
onetimeffxi
18bea5a444 Davoi Elevator 2011-11-21 16:40:22 +00:00
onetimeffxi
7a160120a7 2011-09-16 15:56:24 +00:00