Commit graph

391 commits

Author SHA1 Message Date
ymkc
6f55f1c19d Added pop mechanics for Bomb King/Doppelganger Dio/Doppelganger Gog 2016-03-31 16:21:04 +00:00
ymkc
a1bb6b32d2 Fixed pop mechanics of Fei'Yin Shadow NM's 2016-03-29 09:55:39 +00:00
Fiocitrine
5725451c80 Fixed Lamia No. 19 and her adds, Lamia's Skeletons. 2016-03-28 00:41:53 -04:00
Fiocitrine
842f630fe1 Added Belladonna NM and her drop Virtuoso belt. Modified mob_droplist.sql, mob_groups.sql, mob_pools.sql, mob_skill_lists.sql and mob_spawn_points.sql 2016-03-21 12:45:35 -04:00
Fiocitrine
acbcc728b2 Added Blighting Brand, Eldritch Edge and an Evil_Weapon lua to the database. Also added a droplist for the two NMs along with a spell list for Blighting Brand as it's a RDM mob. I gave each Evil Weapon mob in both Sauromugue_Champaign and Rolanberry_Fields functions to spawn the NMs and respectively gave the NMs ToD. In addition to all this, I fixed the Lamina and Hyakinthos NM's drop rates for their rings. They were .5% I changed it to 5% drop rate.
did all that shit before adding Eldritch Edge and Blinging Brand and their dropIds and fixed the Evil Weapon mobs to spawn them. This is a fix for the os.time(t) thing because the NMs were spawning after killing the PHs.
2016-03-18 01:09:42 -04:00
Ben D'Angelo
4a28981ae8 Merge pull request #2906 from dazusu/patch001
Scripts/SQL: Changed Duke Decapod to correct spawn type (timed 60-70 …
2016-03-13 19:18:53 -04:00
Liam Conlan
c2d9efa72f Scripts/SQL: Changed Duke Decapod to correct spawn type (timed 60-70 minutes) 2016-03-13 15:00:34 +00:00
gedads
fe5043a84e Database Arrapago Remnant mobs and npcs
Todo: add armoury crates
2016-03-13 01:52:33 +01:00
gedads
7cb8f1884e Database: added salvage silver sea
Npcs not complete yet, (need to hide door names and add static coffers)
2016-03-09 00:42:10 +01:00
Hozu
bd6b9a6e92 Scripts/SQL: Fix broken GoV pages
General
-Add GoV require to mobs that had it missing
-Move the scripts for mobs that are supposed to be in Maze of Shakhrami there, from Crawler's Nest.

Ranguemont Pass
-Page 3: Add exp amount
-Page 7: Add array for mob amount

Bostaunieux Oubliette
-Page 5: Add exp amount

Toraimorai Canal
-Script mobs for all 8 pages

Dangruf Wadi
-Page 2: Add high level Goblins (Goblin family)

Inner Horutoto Ruins
-Page 7: Correct Skinnymajinx to Skinnymalinks

Ordelles Caves
-Page 4: Made Vorpal Bunnies count properly instead of as Seeker Bats

Outer Horutoto Ruins
-Page 5: Made Eight of Coins count properly instead of as Eight of Swords

The Eldieme Necropolis
-Update Grounds Tome script to have the correct offerings (page 7 was replaced by page 8, and 8 was replaced by Gusgen Mines page 1)
-Page 1/5: Add Hellbound Warrior/Sorcerer

Gusgen Mines
-Page 1/2: Added the high level skeletons to the skeleton family requirement
-Page 3: Made Bandersnatch count properly instead of for page 2

Crawler's Nest/Maze of Shakhrmai
-Update Grounds Tome script to have the correct offerings (page 2 was replaced by the one after it, causing them all to be shifted back one, with page 8 being from Maze of Shakhrami)

Garlaige Citadel
-Page 1: Add reward amount and Fallen Soldier (skeleton family)
-Update Grounds Tome script to have the correct offerings (page 7 was acting as another page 6)

The Boyahda Tree
-Page 2: Made Robber Crab count properly instead of for page 1

Ve'Lugannon Palace
-Page 1: Add Mystic Weapon and Ornamental Weapon

The Shrine of Ru'Avitau
-Page 2: Correct EXP amount

Ifrit's Cauldron
-Page 1/7: Add array for mob amount
-Page 6: Correct EXP amount
-Page 8: Correct script name for Hurricane Wyvern

Gustav Tunnel
-Page 2/3: Add Goblinsavior Heronox and Wyvernpoacher Drachlox (Goblin family)

Lower Delkfutt's Tower
-Page 1: Add array for mob amount, add EXP amount

Middle Delkfutt's Tower
-Page 1: Add array for mob amount, add EXP amount

Upper Delkfutt's Tower
-Page 2/4: Add array for mob amount, add EXP amount

Den of Rancor
-Page 2: Add array for mob amount, correct Mousse script name
-Page 5: Change EXP amount from one guess to a more "accurate" guess
-Page 6: Add Doom Toad amount to the mob array, correct name of Demonic Pugil in mob_spawn_points.sql, correct level of Demonic Pugil in mob_groups.sql

Sea Serpent Grotto
-Page 4: Correct array for mob amount (client has only two things, not 3).
2016-03-07 03:42:35 -05:00
Ben D'Angelo
522acb84ac Merge pull request #2863 from Fiocitrine/master
Added, NM Chonchon, Ankou, Hyakinthos, and fixed Lamina
2016-03-06 13:13:50 -05:00
Fiocitrine
92855e28ab Added, NM Chonchon, Ankou, Hyakinthos, and fixed Lamina
fixed row

Fix all duh rows

Wrong mob

Fixed DropID derpies
2016-03-06 09:30:28 -05:00
Ben D'Angelo
accc6b819e Merge pull request #2862 from Hozu/patch-214
Scripts/SQL: Ix'Aern DRG pet level/drop rate/spawn point corrections
2016-03-06 03:58:25 -05:00
Hozu
af0d933178 Scripts/SQL: Ix'Aern DRG pet level/drop rate/spawn point corrections
-Increased the level of the spawned pets (there's no data on them, but 65-68 is definitely too low)
-Changed the rate of Vice/Deed from 50/50 to 25/75 respectively
-Corrected the mobid check for setting the spawn in one of the rooms.
2016-03-06 01:43:07 -05:00
Hozu
fa9023f4fd SQL: Correct Werebat spawn type
Werebats in Bostaunieux Oubliette are simply normal spawns, not scripted.
2016-03-06 00:05:09 -05:00
gedads
3b6387d76e Database: npc list and mobs update for z 288 escha zihta 2016-03-04 16:16:02 +01:00
gedads
f591f1813c Database:
npc_list: update zone 289
added mobs for z 289
2016-03-03 23:44:34 +01:00
gedads
180c791aca Database:
Corrected reisenjima mobs
corected dark balls npcs in reisenjima
2016-03-02 22:45:00 +01:00
Hozu
191219c0a2 SQL: Add drops to Dynamis - Qufim NMs
The three non-beastmen ones. Drop data from ffxidb.
2016-02-28 01:17:38 -05:00
Dan Dumont
b4674ddc89 Add loot and mob behavior for Duke Decapod. 2016-01-02 21:53:44 -05:00
Tyler Schneider
b67b8375e0 Merge branch 'patch-6' of https://github.com/Zenny89/darkstar into Zenny89-patch-6
Conflicts:
	scripts/zones/Riverne-Site_B01/TextIDs.lua
	sql/mob_groups.sql
	sql/mob_pools.sql
	sql/mob_skill.sql
	sql/mob_spell_lists.sql
2015-11-26 00:15:14 -07:00
gedads
8df5ae2c77 Database update mobs zone 274 2015-11-18 16:37:31 +01:00
gedads
bdbf4f69b4 Database z276 mob and npc update 2015-11-18 00:30:53 +01:00
gedads
2d2cdd85bb Database: update zone 273 mobs 2015-11-16 01:23:10 +01:00
gedads
6a66d00b2e Database: Mho gate z 269 bobs update 2015-11-15 18:07:33 +01:00
gedads
08c5ca87ca Database: Updated mobs in Sih Gate 2015-11-15 02:00:26 +01:00
gedads
7369db452d Database Dho Gates corrected mobs 2015-11-14 13:38:04 +01:00
gedads
ba2d960438 Database: mobs for reisenjima (no NMs yet)
Script: added onzonein positions
2015-11-13 19:12:24 +01:00
Ben D'Angelo
5bdbcdd7a2 SQL: Fixes level of will o the wisp. Elementals shouldn't standback 2015-10-15 21:38:35 -04:00
Ben D'Angelo
1212393751 SQL: Corrected Maat's pets max hp, was too high 2015-10-12 11:43:06 -04:00
dphillips2014
ce933f5c7b SQL: removed extra mob_groups field. 2015-10-04 12:43:52 -05:00
dphillips2014
c2c2187836 Habetrot NM; 20% spawn chance. 2015-10-04 01:14:08 -05:00
Ben D'Angelo
42ed6f88f7 CORE: Maat / dynamis SMNs can now use astral flow.
Avatars can be resummoned as well.
2015-09-29 19:21:25 -04:00
Hozu
82f7cfa8ad SQL: Consolidate Aerns + other Aern fixes.
-Merged all Aerns into one family, which I've renamed simply Aern, since each family has exactly the same values. This allows them to all link with each other. The weapon-exclusive mobskills are handled by the separation of mobskill list from families.
-Corrected the model of Ix'Aern DRK, Qn'Aern RDM, and Qn'Aern WHM.
-Added Qn'Aern RNG into mob_pools.sql so there would be RNG Aern helpers for whenever Ix'Aern DRK can be implemented. Reduced their level a bit because they're not as strong as Ix'Aern DRK.
2015-09-29 15:18:21 -04:00
Ben D'Angelo
89167dadf2 SQL: Gave each mob its own roam style.
Mobs should roam more similar to retail.
Added new roam mob mods, roam rate and roam turns.
Removed roam distance from mob groups table.
Added new setupRoaming method in mobutils.
2015-09-26 02:06:08 -04:00
Ben D'Angelo
c5484b1990 SQL: Lizards in Pso'Xja now use Snowball mobskill and drop ice crystals 2015-09-20 14:18:42 -04:00
Tahir Akhlaq
e4500b2768 Merge pull request #2016 from waytim/ramp
SQL/SCRIPTS: Adding Ramponneau NM
2015-09-03 08:31:17 +01:00
wayne
80ba1e91ea adding Ramponneau NM 2015-09-03 00:39:16 -04:00
Hozu
e614b5820b Scripts/SQL: Bloodsucker NM (re)spawn time
Retail changed it to exactly one hour from server reboot/death, so I'm matching that change here.
2015-09-01 11:04:09 -04:00
Zenny89
3b29f8d83f SCRIPTS/SQL: Storms of Fate 2015-08-30 11:26:07 -04:00
wayne
d21e1db93b adding chaneque NM, drop, TP move 2015-08-27 01:34:44 -04:00
Drew
1965a2d4c4 fixd 2015-08-19 01:22:19 -05:00
Strafeous
0992e399e4 Basic fodder mob_droplist updates with mob_groups updated along with basic_item column addition for Sacred Kindred Crest 2015-08-19 00:54:25 -05:00
Zenny89
dc7423f2e2 SCRIPTS/SQL: Added Bloodlapper 2015-08-18 17:51:19 -04:00
TeoTwawki
1a4114001c Add Highlander Lizard and Ghillie Dhu.
correct Haty's job and spell list values since I have NEVER ONCE seen that NM cast any spell at all in retail. Ever.
2015-08-16 10:20:03 -04:00
Ronald Lewis
c052ce0397 DB/SQL: mob_groups.sql - fixed Tymexox Ninefingers to have proper minLevel maxLevel matching other dynamis jeuno nms 2015-08-07 05:03:00 -07:00
TeoTwawki
1d632d1fae Fixed 2 instanced of a mobs minimum level being higher than its maximum level in mob_groups.sql 2015-07-23 00:25:35 -04:00
Hozu
e5192d9808 SQL: CoP Wyrm adjustment
Changed the HP of Tiamat, Vrtra, and Jormungand to 100k, and their auto-regen to 25/tic. This was after a discussion with Deadwing888, who has collected a lot of HNM data from retail. I'm certain that Vrtra was previously given a high rate of auto-regen because the wiki value of 40k HP was used, yet actual fights on retail seemed to be long for it to have only 40k HP.
Changed the name prefix on Tiamat (no more "the Tiamat").
Changed the behaviour on Cynoprosopi (NW Apollyon wyrm) to match Fafnir/Nidhogg (no turn).
2015-07-20 14:07:36 -04:00
Hozu
11acbc8efc SQL/Scripts: Jailer of Fortitude pets + skills
-Added a check to see if either Kf'Ghrah is still alive to see if it should mimic a spell casted on it.
-Scripted the two Kf'Ghrah so they change form.
-Set the mods for Jailer of Fortitude and the two Kf'Ghrah in the database (2hr and 2hr multi for JoF, resistance/weakness for the Kf'Ghrah).
-Set Kf'Ghrah HP to 9k based on pixel guesstimation (seriously - http://i.imgur.com/VgTv45Z.png the difference being 1058 damage taken - source video: https://youtu.be/YYAIJGrb-rQ?t=280).
-Added Vorpal Blade to Jailer of Fortitude family; added Sickle Slash and Damnation Dive to Kf'Ghrah family.
-Fixed the name for Kf'Ghrah BLM in mob_pools.sql
-Gave Jailer of Fortitude the prismatic core look
-Moved the mods for Jailer of Fortitude and the two Kf'Ghrah to mob_spawn_mods.sql instead of their scripts.
-Changed Eo'Ghrah and Aw'Ghrah resistance based on core colour to be setMod instead of addMod.
-Moved the Core Meltdown chance to the mobskill, and gave it the 5% chance to actually happen. It was blowing up much more often before this.
2015-07-06 22:49:24 -04:00
madwraith
df2696f527 SQL: Fix Comment 2015-06-09 19:53:12 -04:00