Commit graph

420 commits

Author SHA1 Message Date
gedads@live.fr
5f990d4f71 Database: added mobs and npcs for remaining assault area
todo: add default spawned coffers from first assault
create new pools for each assault mobs with correct size and nm flag
2016-04-14 16:55:49 +02:00
gedads@live.fr
1ae9ba7437 Database added mob spawn points for remaining assault
npc for remainging assault areas
remaining todo:
-coffers that are spawned by default for the first assault added
-create new pools with correct size and nm status for all assault mobs.
2016-04-14 16:49:39 +02:00
Hozu
3abbc8d7ee Scripts/SQL: Fix some mob spawn point locations
For the one THF AF NM, I made it set the spawn point before spawning it, instead of attempting to move a mob that's in combat. Since the function that was used before explicitly has a comment saying not to use it on mobs in combat. For Armed Gears, I just set the spawn point to the pos of the ??? that spawns it, which is a hell of a lot more correct than spawning outside of the room and in the floor.
2016-04-04 18:21:37 -04:00
ymkc
a1bb6b32d2 Fixed pop mechanics of Fei'Yin Shadow NM's 2016-03-29 09:55:39 +00:00
Fiocitrine
291f39159a fixed hyakinthos GroupID so it'll spawn 2016-03-28 10:18:52 -04:00
Fiocitrine
5725451c80 Fixed Lamia No. 19 and her adds, Lamia's Skeletons. 2016-03-28 00:41:53 -04:00
Fiocitrine
842f630fe1 Added Belladonna NM and her drop Virtuoso belt. Modified mob_droplist.sql, mob_groups.sql, mob_pools.sql, mob_skill_lists.sql and mob_spawn_points.sql 2016-03-21 12:45:35 -04:00
Fiocitrine
acbcc728b2 Added Blighting Brand, Eldritch Edge and an Evil_Weapon lua to the database. Also added a droplist for the two NMs along with a spell list for Blighting Brand as it's a RDM mob. I gave each Evil Weapon mob in both Sauromugue_Champaign and Rolanberry_Fields functions to spawn the NMs and respectively gave the NMs ToD. In addition to all this, I fixed the Lamina and Hyakinthos NM's drop rates for their rings. They were .5% I changed it to 5% drop rate.
did all that shit before adding Eldritch Edge and Blinging Brand and their dropIds and fixed the Evil Weapon mobs to spawn them. This is a fix for the os.time(t) thing because the NMs were spawning after killing the PHs.
2016-03-18 01:09:42 -04:00
gedads
fe5043a84e Database Arrapago Remnant mobs and npcs
Todo: add armoury crates
2016-03-13 01:52:33 +01:00
gedads
7cb8f1884e Database: added salvage silver sea
Npcs not complete yet, (need to hide door names and add static coffers)
2016-03-09 00:42:10 +01:00
Hozu
bd6b9a6e92 Scripts/SQL: Fix broken GoV pages
General
-Add GoV require to mobs that had it missing
-Move the scripts for mobs that are supposed to be in Maze of Shakhrami there, from Crawler's Nest.

Ranguemont Pass
-Page 3: Add exp amount
-Page 7: Add array for mob amount

Bostaunieux Oubliette
-Page 5: Add exp amount

Toraimorai Canal
-Script mobs for all 8 pages

Dangruf Wadi
-Page 2: Add high level Goblins (Goblin family)

Inner Horutoto Ruins
-Page 7: Correct Skinnymajinx to Skinnymalinks

Ordelles Caves
-Page 4: Made Vorpal Bunnies count properly instead of as Seeker Bats

Outer Horutoto Ruins
-Page 5: Made Eight of Coins count properly instead of as Eight of Swords

The Eldieme Necropolis
-Update Grounds Tome script to have the correct offerings (page 7 was replaced by page 8, and 8 was replaced by Gusgen Mines page 1)
-Page 1/5: Add Hellbound Warrior/Sorcerer

Gusgen Mines
-Page 1/2: Added the high level skeletons to the skeleton family requirement
-Page 3: Made Bandersnatch count properly instead of for page 2

Crawler's Nest/Maze of Shakhrmai
-Update Grounds Tome script to have the correct offerings (page 2 was replaced by the one after it, causing them all to be shifted back one, with page 8 being from Maze of Shakhrami)

Garlaige Citadel
-Page 1: Add reward amount and Fallen Soldier (skeleton family)
-Update Grounds Tome script to have the correct offerings (page 7 was acting as another page 6)

The Boyahda Tree
-Page 2: Made Robber Crab count properly instead of for page 1

Ve'Lugannon Palace
-Page 1: Add Mystic Weapon and Ornamental Weapon

The Shrine of Ru'Avitau
-Page 2: Correct EXP amount

Ifrit's Cauldron
-Page 1/7: Add array for mob amount
-Page 6: Correct EXP amount
-Page 8: Correct script name for Hurricane Wyvern

Gustav Tunnel
-Page 2/3: Add Goblinsavior Heronox and Wyvernpoacher Drachlox (Goblin family)

Lower Delkfutt's Tower
-Page 1: Add array for mob amount, add EXP amount

Middle Delkfutt's Tower
-Page 1: Add array for mob amount, add EXP amount

Upper Delkfutt's Tower
-Page 2/4: Add array for mob amount, add EXP amount

Den of Rancor
-Page 2: Add array for mob amount, correct Mousse script name
-Page 5: Change EXP amount from one guess to a more "accurate" guess
-Page 6: Add Doom Toad amount to the mob array, correct name of Demonic Pugil in mob_spawn_points.sql, correct level of Demonic Pugil in mob_groups.sql

Sea Serpent Grotto
-Page 4: Correct array for mob amount (client has only two things, not 3).
2016-03-07 03:42:35 -05:00
Fiocitrine
92855e28ab Added, NM Chonchon, Ankou, Hyakinthos, and fixed Lamina
fixed row

Fix all duh rows

Wrong mob

Fixed DropID derpies
2016-03-06 09:30:28 -05:00
gedads
3b6387d76e Database: npc list and mobs update for z 288 escha zihta 2016-03-04 16:16:02 +01:00
gedads
f591f1813c Database:
npc_list: update zone 289
added mobs for z 289
2016-03-03 23:44:34 +01:00
gedads
180c791aca Database:
Corrected reisenjima mobs
corected dark balls npcs in reisenjima
2016-03-02 22:45:00 +01:00
TeoTwawki
074b74f0e3 NPC IDs (current as of Jan 22nd)
Looks like both of the Escha zones and Reisenjima need redone.
2016-01-22 14:27:33 -05:00
Tyler Schneider
28f6c525fb Merge pull request #2549 from ddumont/master
Add Duke Decapod!
2016-01-05 19:20:21 -07:00
Dan Dumont
b4674ddc89 Add loot and mob behavior for Duke Decapod. 2016-01-02 21:53:44 -05:00
Dan Dumont
47ddc2a028 Model Duke Decapod after Spiny Spipi 2016-01-02 17:22:22 -05:00
m3rlin87
2e60c97f87 PLD AF3 quest fix, for mobs not spawning 2016-01-01 11:49:47 -07:00
gedads
8df5ae2c77 Database update mobs zone 274 2015-11-18 16:37:31 +01:00
gedads
bdbf4f69b4 Database z276 mob and npc update 2015-11-18 00:30:53 +01:00
gedads
2d2cdd85bb Database: update zone 273 mobs 2015-11-16 01:23:10 +01:00
gedads
6a66d00b2e Database: Mho gate z 269 bobs update 2015-11-15 18:07:33 +01:00
Tyler Schneider
cd853bbfa1 Merge pull request #2408 from Hozu/patch-155
Scripts/SQL: Fix the spawning of TEs in Dynamis - Xarcabard
2015-11-14 22:49:26 -07:00
Hozu
8674831672 Scripts/SQL: Fix the spawning of TEs in Dynamis - Xarcabard
The checks were being thrown out of whack because of onMobDeath running for every player in the group, so I borrowed code from the Maat's Cap check to fix it. Each trigger mob will set a specific bit on the appropriate variable if it's not already set, and when the variable has reached the correct value (ie. all triggers are dead), the TE will spawn and variable is cleared.

I also corrected the mob group of two TEs, as they were spawning as eyes instead of statues.
2015-11-15 00:45:50 -05:00
gedads
08c5ca87ca Database: Updated mobs in Sih Gate 2015-11-15 02:00:26 +01:00
gedads
7369db452d Database Dho Gates corrected mobs 2015-11-14 13:38:04 +01:00
gedads
ba2d960438 Database: mobs for reisenjima (no NMs yet)
Script: added onzonein positions
2015-11-13 19:12:24 +01:00
Ben D'Angelo
55d2432ade Connected more smn / bst / drg mobs with pets 2015-11-12 00:14:57 -05:00
Brett Ford
d69b79e885 Correction to Gerwitz's Axe, Sword, and Soul fixes #2212
Made corrections to Gerwitz's Axe spawn location.
Corrected Gerwitz's Sword and Soul mobs groupid.
2015-10-18 06:28:59 -10:00
Ben D'Angelo
317ec0e942 SQL: Fixes tiger spawn location is Wajaom Woodlands 2015-10-12 23:06:53 -04:00
dphillips2014
c2c2187836 Habetrot NM; 20% spawn chance. 2015-10-04 01:14:08 -05:00
dphillips2014
34f6acc045 SQL/SCRIPTS: Tarasque NM 2015-10-01 00:14:31 -05:00
Ben D'Angelo
db71486fb7 SQL: Fixes a Magic Pot spawn point in Lower Delkfutts Tower 2015-09-06 20:26:08 -04:00
Ben D'Angelo
48c18c51ef SQL: Fixed two Master Coeurl spawn points 2015-09-06 19:43:49 -04:00
wayne
d21e1db93b adding chaneque NM, drop, TP move 2015-08-27 01:34:44 -04:00
TeoTwawki
1a4114001c Add Highlander Lizard and Ghillie Dhu.
correct Haty's job and spell list values since I have NEVER ONCE seen that NM cast any spell at all in retail. Ever.
2015-08-16 10:20:03 -04:00
kitala1
b5aaeb1c8c Pandemonium Warden fixes
SQL: Added missing mobid's for Pandemonium Lamps
SCRIPTS: with the aid of TeoTwawki, PW is now mostly functional
2015-06-09 14:30:58 -04:00
Ben D'Angelo
9a7453a487 SQL: Corrected a snowballs spawn point in PsoXja 2015-06-04 16:59:01 -04:00
Ben D'Angelo
3e37f5995d SQL: Fixes some mispositioned mobs in Tahrongi Canyon 2015-05-26 18:05:36 -04:00
gedads
1d12a5d7dd Database regular mobs Z 288 2015-05-18 00:39:19 +02:00
Ben D'Angelo
e6bca4e1af Added DSP.leaks to gitignore. Fixes some mob spawn points 2015-05-16 15:06:43 -04:00
Ben D'Angelo
f028740135 Merge branch 'master' of github.com:DarkstarProject/darkstar 2015-05-10 13:58:13 -04:00
Ben D'Angelo
2ffd1a99fa Mobs will no longer wallhack unless needed. Fixes too far away error message. Fixes misplaced mobs in Ro Maeve 2015-05-10 13:57:23 -04:00
whasf
0aa3707419 SQL: Fix startup error 2015-05-09 15:01:00 -05:00
Ben D'Angelo
9c7378b80d Navmesh errors now output zone id. Fixes spawn position of ghoul in dunes 2015-05-04 21:55:33 -04:00
Ben D'Angelo
928f99c08b Fixes some spawn points of mobs in bibiki bay 2015-05-02 14:39:55 -04:00
Ben D'Angelo
418a8f35d9 Reduced roaming radius of NMs. Lowered roaming radius of reg mobs. Fixed position of some mobs 2015-04-27 21:36:57 -04:00
Ben D'Angelo
02ec3262ca Fixes crash when navmesh fails to load. Fixes spawn point of goblin thug 2015-04-26 19:00:36 -04:00