Commit graph

147 commits

Author SHA1 Message Date
isotor
3e4aa77454 Correct content tags for a number of abilities and traits 2019-05-09 14:52:15 +03:00
John Leighow
78ec5598c6
Update abilities.sql
Adjustment for April 2019 patch dropping delay on Velocity Shot from 300 to 60
2019-04-09 10:43:57 -04:00
TeoTwawki
2d0add60f0
Merge pull request #5675 from davismj/ability/consume-mana
ability(consume mana): Add Consume Mana ability
2019-02-26 08:51:23 -05:00
Zynjec
40c74a81dc
Fixed benediction 2019-02-03 12:33:22 -05:00
Matthew James Davis
788abd80dc ability(consume mana): Update animation and ability ids 2019-02-02 16:19:55 +09:00
Matthew James Davis
76e1db8baf ability(consume mana): Add Consume Mana ability 2019-01-29 17:55:28 +09:00
nfaletra
f6dbd07f23 Decrease enmity values of specific ablities/spells by 45 percent 2019-01-16 23:35:44 -07:00
nfaletra
cbf7b1ff6b Clean up data types to reduce amount of casts
Fix a few more abilities/spells enmity values
2019-01-04 16:32:57 -07:00
nfaletra
05b96de2c3 Enmity reductions to Abilities, White Magic, and Black Magic 2018-12-03 15:23:32 -07:00
EpicTaru
739489c7a3 -- Added Chocobo Jig II to abilities.sql
-- Added script for the ability
2018-08-07 14:33:33 -05:00
Autkast
926ef5e44f Implement Bully (#5009)
* Implement Bully

* FOR GREAT JUSTICE
2018-06-20 23:54:02 +01:00
nfaletra
77d4ba9762 Fix Anim ID 2018-06-20 16:02:29 -06:00
nfaletra
cb4aa5105b Implement Conspirator 2018-06-20 11:30:31 -06:00
nfaletra
a1eb1adba0 Fix devotion message ID in abilities.sql 2018-06-08 10:32:46 -06:00
nfaletra
b67dea77ab Fixed Attack bonus levels/tiers
Fixed Desperate Blows db, core, and scripts
Fixed Resist Paralyze levels/values
Added Arcana Killer tier
Added Crit. Atk. Bonus
Added Smite
Added Occult Acumen
Implemented Stalwart Soul
Implemented Muted Soul
Fixed Afflatus Solace/Misery to be WHM main only
2018-05-04 00:04:06 -06:00
nfaletra
05a1b23c6f Despoil functionality 2018-03-21 10:59:03 -06:00
nfaletra
4fd6ee06f9 Merge branch 'master' of git://github.com/DarkstarProject/darkstar into local
# Conflicts:
#	scripts/globals/status.lua
#	src/map/modifier.h
2018-03-12 12:41:26 -06:00
NeuromancerXI
237068aa0b SAM: Add Hagakure Ability / Effect.
Adds the following effect:
Hagakure - Samurai Level 95

scripts:    Added Hagakure Ability and Effect Scripts
sql:        Added Hagakure Ability to abilities
src:        Added routine to remove Hagakure Effect if present after calculating TP (src/map/utils/battleutils.cpp)
2018-03-05 05:51:50 -08:00
NeuromancerXI
adf71cd34e COR: Roll Clean-up, add unimplemented Rolls 65+
Adds the Following Rolls:
Naturalist's Roll*
Runeist's Roll
Bolter's Roll
Caster's Roll
Courser's Roll***
Blitzer's Roll
Tactician's Roll
Allie's Roll
Miser's Roll
Companion's Roll**
Avenger's Roll***

scripts:         Adds/Updates Item, Ability, Effect Scripts.
scripts:         Adds/Updates Ability, Modifier, Effect Globals.
scripts/src:     Add MOD for SAVETP, PHANTOM_ROLL, and PHANTOM_ROLL_DURATION
src:             Adds/Updates Ability, Modifier, Status Effects to map
src:             Expands m_LearnedAbilities to account for new dice out of range in map/charentity.h.
src:             Adds Logic and MOD for SAVETP to Weaponskill TP routine in map/utils/battleutils.cpp.
sql:             Adds/Updates abilities, item_usable, status_effects.
sql:             Modifies Animations for Dice to Pouch instead of a Firework Animation.
sql:             The actual Animation ID for Dice usage doesn't appear to be in the index for item usage.
sql:             Refactored animations based on Youtube and assumed sequential increase of animation id by roll.
sql:             Corrected Snake Eye Animation to use "Roman I" animation.
src:             Modifies Logic for COR Roll Ability/Effect Checking to account for new Rolls.
scripts/src:     Modifies Logic for Eleven Roll to account for new Rolls Range and outlier stand alone Roll.
scripts:         Cleans up ID, Name, and Description for Legacy Dice (most had ID 5477/Warrior Die/desc instead of correct detail).
scripts/src/sql: Corrected Reference from RUNEIST_S to RUNEISTS.

notes:

  * Naturalist's Roll Item, Ability, and Effect are all implemented.
  * Naturalist's Roll Effect is empty currently due to unimplemented Enhancing Magic Duration Logic (TODO).
 ** Companion's Roll gives two effects. To maintain consistency, Roll power is 1-11, and Corresponding values for mods are in the Companion's Roll Effect instead.
*** No Trusted Community Sources have values for these abilities. Used comparable rolls to adapt values (Fighters > Avengers, Blitzers > Coursers)

Tested All Rolls against a clean build, validated effects being applied using test script to echo value of associated MOD before and after roll.
Spot checked Lucky 11 rolls against new effects.
Tested SAVETP effect via Weaponskill usage.

TODO:

Add Logic to ability scripts to account for Phantom Roll + (SOA Rings) and Phantom Roll Duration (Effect from Armor).
2018-03-01 19:33:39 -08:00
nfaletra
95af1b832a * Implement gear enhancements to certain THF job abilities (Acc/Collab, Hide, Sneak/Trick Attack)
* Implement THF Group 2 Merit Abilities/Traits (Assassin's Charge, Feint, Aura Steal)
* Added meritid to traits table so merit traits don't appear in Job Traits list when the category hasn't been merited
* Updated Job Trait code to look at merits to compile the correct list of traits
2018-02-03 10:12:24 -07:00
UnknownX
2f51f2f294 Merge branch 'upstream/master' into pup
# Conflicts:
#	scripts/globals/mobskills/arcuballista.lua
#	scripts/globals/mobskills/chimera_ripper.lua
#	scripts/globals/mobskills/slap_stick.lua
#	scripts/globals/mobskills/string_clipper.lua
#	scripts/globals/status.lua
#	sql/item_mods_pet.sql
#	sql/mob_skills.sql
#	src/map/modifier.h
#	src/map/utils/petutils.cpp
2017-08-13 07:01:38 -05:00
JessLand86
fd22afb470 Fixed 'Mug' recast to retail 5 minutes from old 15 minutes. 2017-07-07 23:01:03 -04:00
UnknownX
bfd47f5afd Corrected Role Reversal's recast time 2017-04-07 02:16:27 -05:00
UnknownX
1c8158889f Added recovered hp message to Repair 2017-04-06 19:22:00 -05:00
UnknownX
a29a0cfc9b Added meritModID for Maintenance 2017-04-06 16:37:14 -05:00
UnknownX
fa146e2c4e Added Deus Ex Automata and Maintenance 2017-04-05 11:05:30 -05:00
TeoTwawki
03d150e865 Remove quotes from non strings in several sql tables..No values are changed in this commit. 2017-01-31 11:11:32 -05:00
TeoTwawki
ae6700dc9c Move Field Manuals, Grounds Tomes, and Voidwatch NPCs away form needing static IDs in zone scripts..
Note: npc_list.sql looks more changed than it is. Due to formatting and re-dumping parts of it, I broke git blame. But if an NPC is wrong it was already wrong, I wasn't there to change NPCs just re-tag and re-flag.

btw, THOU SHALT NOT QUOTE NON STRINGS. Cough.
2017-01-24 06:10:12 -05:00
Tyler Schneider
af532d4b75 Fixed blood pact: ward not showing if expansion restriction was enabled
Fixes #3309
2016-08-07 15:25:15 -06:00
Hozu
90ecb1f586 SQL: Correct recast ID of Healing/Divine Waltz
They do not share a recast timer with Curing Waltz. Correct value pulled from the Windower Timer plugin resource.
2016-05-07 01:00:07 -04:00
steve
f3eac00ebe Update abilities.sql
changed dnc recast timers on steps & flourishs to match retail as off 2014 oct 7. sources bg/wiki/SE offical site http://forum.square-enix.com/ffxi/threads/44592-Oct-7-2014-%28JST%29-Version-Update
2016-05-04 23:15:13 -06:00
Hozu
574cf5f99b Core/SQL: Fix Quick Draw recast merits
Was some real weirdness going on with it missing, was possible to use different element Quick Draws infinitely, without regards to charges. Works properly now with and without those merits.
2016-03-25 18:47:21 -04:00
Tyler Schneider
e70ef80c7a Fixed the animation for Animated, Reverse and Wild Flourish
Fixes #2836
2016-02-29 00:14:06 -07:00
Tyler Schneider
1f50e1583c Finished implementation of Ready
Fixes #2824
2016-02-27 14:58:06 -07:00
Tyler Schneider
2c6d8a4f5f Linked jug pets to their Ready abilities
Fixed a few bugs with summoning pets when using both a sub and main job with pet commands
Ready doesn't do anything yet
2016-02-26 21:21:49 -07:00
Hozu
0e75d78738 Scripts/SQL: Jump/High Jump/DRG AF helm mods, High Jump enmity loss fix
-Force Jump/High Jump crit and "enhances wyvern breath" mod (latter removes direct ID checks)
-High Jump is supposed to remove total enmity, not just enmity gained on the ability itself. Also it doesn't get the Jump attack bonus effect.
-Corrected High Jump enmity modifier value on certain equipment (it shouldn't be negative).
-Corrected Jump/High Jump/Super Jump distances as per BG wiki.
2016-02-22 03:22:00 -05:00
Tyler Schneider
c3a317ba6e Load chargetime into action.recast so it can be modified 2016-02-16 17:48:53 -07:00
Tyler Schneider
ee239e20a8 Implemented Snarl, Accomplice and Collaborator 2016-02-08 22:04:44 -07:00
Tyler Schneider
9cb158411c Reimplemented Reward 2016-02-08 17:56:11 -07:00
Tyler Schneider
4e15acf214 Implemented Wyvern Healing Breath I-IV 2016-01-28 18:20:04 -07:00
Tyler Schneider
10c9d32254 Refactored wyvern skills to be job abilities
Implemented remove curse, remove disease
2016-01-28 00:16:48 -07:00
Tyler Schneider
97c50f7ab7 Implemented some of the framework required for Super Climb 2016-01-26 21:33:18 -07:00
TeoTwawki
8209f73159 Line ends, round 2. Fight! 2016-01-16 01:26:33 -05:00
Tyler Schneider
cf0a48ae23 Reimplemented Corsairs Roll
The rest of the phantom rolls still don't work
2016-01-09 20:05:31 -07:00
whasf
989607e820 SQL: Fix animation time 2016-01-04 18:29:32 -06:00
none none
1df08c0d81 SQL: Fix some mistakes in abilities.sql 2016-01-04 18:26:09 -06:00
Tyler Schneider
6da4c0fdf1 Fixed animation type for WS-type JAs
EES, Shadowbind, Steal, Mug, Shield Bash, Jumps,
Weapon Bash, Blade Bash, Tomahawk, Angon
2016-01-01 14:45:26 -07:00
Tyler Schneider
446999e160 Reimplemented dancer JAs and Konzen-Ittai 2016-01-01 14:24:49 -07:00
Tyler Schneider
267005e79d Merge branch 'AIRewrite' of https://github.com/deviltti/darkstar into deviltti-AIRewrite 2015-12-20 01:54:55 -07:00
Tyler Schneider
233b990ad9 Implemented pet attack commands
Offset every mob skill by 256 to accomodate weaponskills
2015-12-20 00:37:04 -07:00