Commit graph

67 commits

Author SHA1 Message Date
wrenffxi
ea68cd340e spawn mechanics, 2hrs, and additional effects for beastman kings 2018-06-18 19:00:21 -04:00
ymkc
24f90f58a7 Add Geyser Lizard 2018-03-10 21:36:44 +00:00
wrenffxi
35a8752e4f Outer Horutoto Ruins NMs, entity IDs 2018-02-27 14:28:30 -05:00
wrenffxi
4c1ac5b698 Added NM Ni'Zho Bladebender
Added lottery pop conditions for NMs Jolly Green and Bloodpool Vorax
2018-02-25 14:07:36 -05:00
wrenffxi
17d9b32dcc added land-king-like pop conditions, job special, and additional effect to quadav beast king 2018-02-09 17:37:57 -05:00
wrenffxi
72f1e5d4b4 Attohwa and Beadeaux lottery NM spawn conditions 2018-01-23 19:59:47 -05:00
wrenffxi
3f7095bce2 removed more hard-coded ids from entity luas
Noble Mold now uses new lottery mechanics
fixed starting state of some shrine doors/monoliths
kirin idle despawn set as mobmod
2018-01-03 17:38:35 -05:00
ymkc
8ba0c3115c Add lottery spawn and 2hr to Centurio X-I 2017-12-18 17:05:55 +00:00
TeoTwawki
c0bbac25c6
Merge pull request #4349 from wrenffxi/nms
Lottery NMs Tottering Toby and Blubbery Bulge
2017-12-08 14:53:16 -05:00
wrenffxi
3b9edbad30 Lottery NMs Tottering Toby and Blubbery Bulge 2017-12-06 01:17:46 -05:00
metalfiiish
1b27a4087e Merged conflicts. 2017-12-01 01:11:31 -05:00
metalfiiish
a07d74ee1c Updated to use the new school method of NM lottery spawn. 2017-12-01 00:32:37 -05:00
wrenffxi
8ad16ab5ad reordered nm_spawn_points.sql (no changes to data) 2017-11-30 09:28:03 -05:00
wrenffxi
cc7ff2927c Huwasi, Lii_Jixa_the_Somnolist, Mucoid_Mass, Patripatan, Saa_Doyi_the_Fervid, Teporingo, Thoon 2017-11-27 10:50:19 -05:00
wrenffxi
8ba0d5d0a2 Added NMs: Habrok, Herbage Hunter 2017-11-22 14:52:58 -05:00
wrenffxi
870319c0ad Added NMs: Ah Puch and Barbastelle
Fixed an issue where certain Yagudo would drop steam clock
2017-11-21 18:10:30 -05:00
wrenffxi
f3df391db4 Added Nocuous Weapon NM 2017-11-14 23:23:06 -05:00
Wiggo
9efe30a3f8 Updated Ellyllon's lottery spawn logic (#4135)
* Updated Ellyllon's lottery spawn logic
* Add some more spawn points for Ellyllon
2017-10-19 20:37:15 -04:00
wrenffxi
14f2513096 moved argus' OOB spawn point to nearest in-bounds point. 2017-09-28 17:37:48 -04:00
Ninji
dff7725b28 assuming this fixes #4032 2017-09-12 18:20:35 -04:00
TeoTwawki
4f4a2c36e7 Spawn mechanics additions to Palborough Mines NMs 2017-08-23 18:01:45 -04:00
Jason Stahl
7617d017dc Index starts at 0 not one. Don't know if this effects anything better safe than sorry. 2017-06-28 11:48:37 -07:00
Jason Stahl
ad7604ee50 Add NM "Hovering Hotpot" 2017-06-28 11:20:34 -07:00
ymkc
2198d7c236 Added pop-mechanics to La Theine Plateau NM's 2016-07-08 11:14:08 +00:00
ymkc
67e492777d Added another set of timed spawn NMs 2016-06-08 10:32:50 +00:00
ymkc
30e90c9309 Added Argus & Leech King pop mechanism 2016-06-06 21:05:03 +00:00
ymkc
aca0860062 Add missing NMs 2016-06-02 10:15:35 +00:00
ymkc
24f18c5580 Add Zoraal Ja & Zoraal Ja's Pkuucha 2016-04-22 15:01:21 +00:00
ymkc
6f55f1c19d Added pop mechanics for Bomb King/Doppelganger Dio/Doppelganger Gog 2016-03-31 16:21:04 +00:00
ymkc
a1bb6b32d2 Fixed pop mechanics of Fei'Yin Shadow NM's 2016-03-29 09:55:39 +00:00
Fiocitrine
acbcc728b2 Added Blighting Brand, Eldritch Edge and an Evil_Weapon lua to the database. Also added a droplist for the two NMs along with a spell list for Blighting Brand as it's a RDM mob. I gave each Evil Weapon mob in both Sauromugue_Champaign and Rolanberry_Fields functions to spawn the NMs and respectively gave the NMs ToD. In addition to all this, I fixed the Lamina and Hyakinthos NM's drop rates for their rings. They were .5% I changed it to 5% drop rate.
did all that shit before adding Eldritch Edge and Blinging Brand and their dropIds and fixed the Evil Weapon mobs to spawn them. This is a fix for the os.time(t) thing because the NMs were spawning after killing the PHs.
2016-03-18 01:09:42 -04:00
TeoTwawki
8209f73159 Line ends, round 2. Fight! 2016-01-16 01:26:33 -05:00
Dan Dumont
47ddc2a028 Model Duke Decapod after Spiny Spipi 2016-01-02 17:22:22 -05:00
TeoTwawki
1a4114001c Add Highlander Lizard and Ghillie Dhu.
correct Haty's job and spell list values since I have NEVER ONCE seen that NM cast any spell at all in retail. Ever.
2015-08-16 10:20:03 -04:00
madwraith
2d8ef6645d fix gb pos numbering 2015-05-04 08:40:12 -04:00
madwraith
08c0ba464c over 50% spawn locations were whitebone but I found no proof it spawns down there. Have 1 commented out spawn point left in for believers of rare whitebone spawn 2015-05-04 08:32:05 -04:00
nesstea
4afa0e4e09 [Attowah] Final checkups and adjustments. 2015-04-19 01:06:59 -07:00
nesstea
2e0515a0c4 [Attowah] Updated mods and spawn points. 2015-04-18 23:38:01 -07:00
gedads
3638b27c6b Database updated VV mobid in nm_spawn_points.sql 2015-04-06 18:05:54 +02:00
TeoTwawki
e8a644c201 Implemented Tyrant and Autarch and fixed some flags (wrong check value) 2014-07-10 05:26:15 -04:00
TeoTwawki
bc869dc69a Implement Sargas, Tegmine, Martinet, and Aqrabuamelu.
Commented a chunk of mob list that isn't behaving properly. As a result, Sargas does not spawn. Not my error: happens on a clean copy trunk.

Also corrected a few format things, typos and comment alignment etc.

Had my parameters out of order when I "fixed" that en-drain effect...Its done properly now.
2014-07-10 03:11:27 -04:00
TeoTwawki
023dbb1332 Implemented Bedrock Barry, Tococo, Qu'Vho Deathhurler, Aminita, Slumbering Samwell, and Duke Focalor.
All as retail accurate as possible with data available on the web, including special behavior. Wiki reports for mob tp "spam" are inconsistent, mobs may in fact have very high storeTP instead of regain, or simply be coded to use the same move multiple times when they "go" but I cannot verify this.

Added Requiem to list of things mobs can be made immune to.

Increased MAX_DROPID.

Added duplicate spawn points to Calcabrina to eliminate an error, because somebody decided everything MUST have 50 spawn points even when they don't have that many in retail.

Fixed a naming issue with Selh'teus in SQL. Convention has always been to remove punctuation, having it there silently (no error message) broke an import for me. Made sure script renamed to match and used the other older existing entries for the NPC as a guide.
2014-06-30 22:20:23 -04:00
TeoTwawki
ce7beff86c Calcabrina now spawns and re-spawns. Added mob family - Calcabrina can only use berserk. 2014-04-25 04:49:56 -04:00
Apocalypse612
31366f9cba NM add: Aynu Kasey 2014-03-23 14:15:17 -04:00
Apocalypse612
a167cee478 SCRIPTS: Padfoot will now work to retail :) Fixed some scripts/IDs causing game server to complain at startup. Diabolos tiles will work properly for instance 2. Fix NPC ID's and gave offsets to Automatisation Sacrarium walls.
DATABASE: Gave Jorgy and Tiamat proper NM Spawn tables. Gave retail accurate Shrouded Maw Instance 2 positions. Restoring a deleted mob_spawn_points entry I added for Bloodsucker NM a while back :(

SRC: New LUA binding for getSpawnPos (Get Mob Position, x y z) (Thanks Lautan!)
2013-12-29 11:34:58 +00:00
Apocalypse612
2f64681aee SQL: Pugil Family drops redone to drop pugil scales (Bug 597). PH for V. Vivian was in the wrong spot. SCRIPTS: V. Vivian will now lotto spawn properly.
Also fixed an exploit where Demonic rose had Demonic Tiphia's loot table.
2013-09-24 21:44:50 +00:00
Apocalypse612
d716f2e92b - Cleaned up remnants of the old rage system. Moved all rage mods to Mob_spawn_mods where they belong. Since gradual rage isn't implemented, for now they will all have the normal rage method.
- Emergent Elm: Drop rate on claymore increased from 10% to 20% (FFXIDB). Fixed to lottery spawn properly. Giving 30k HP for now. Gave immunity to sleep
- Dea: Added 6,000 gil drop. Gave him ~7% increased move speed. Added 1 hour Rage timer.
- Gave Cerberus his proper respawn window.
- Energetic Eruca will now spawn. Gave 22,500 HP. Altered the Staff drop rate to be slightly higher (20%). Reduced respawn time to 24 hours. (was 26)
- Depot only knows Panzefasut. Faust only knows Typhoon
- Bloodsucker (NM) will now spawn. Gave him an increased size in comparison to the other leeches.
- Elementals in the Shrine of RuAvitau weren't dropping clusters.
- Volotous Vivian will now drop 20-24k gil
- Gave Faust and Zipacna 30' aggro range. Gave the rest of the golem family a 4' aggro range (lack of info on this, Some golems might have a slightly higher range)
- commented out a few more incorrect tenshodo guild event ID's from my recent patch (Sorry I Coudlnt find the correct ones yet :( )
- Mahishasura will now spawn. 10% drop rate on gun. Immune to grav bind sleep. only uses stampede
- Nis Puk added. 10% drop rate on belt. Couldn't get him to lotto spawn properly.. will respawn every 12 hours

- Scripts added to Spawn Mycophile, Orctrap, Tempest Tigon
- Gave minataur an event spawn type flag so he's not roaming about his spawn like a fool. Also gave him an increased sight range of 25'
- Scripted Cancer (Kuftal). Giving 6.5k HP for now. made him take 1/2 damage from all physical
- Morion worm and Phantom worm now (mostly) functional. Needs an LUA binding for the ???'s to move about every 15m, but this will do for now! Gave both auto-regen mods (10 and 50)
- gave Nunyunuwi his "potent auto regen" @ 100 /3s Also gave him bindga / dispelga
- Addled tumor was spawning in the wrong spot in Aqueducts.
2013-09-24 01:53:27 +00:00
whasf
cf31d4b1eb SQL: Part one of Apocalypse612's contributions
(See https://forums.dspt.info/viewtopic.php?f=20&t=1505&p=7634#p7634 )
2013-08-23 22:28:52 +00:00
brawndo711
9218dda116 SCRIPTS/NMs: Added Cargo_Crab_Colin, Dame_Blanche, and Falcatus_Aranei 2013-07-12 02:02:41 +00:00
brawndo711
b450561b7f SCRIPTS/NMs: A few more... Added Baron_Vapula, Baronet_Romwe, Count_Bifrons, Viscount_Morax, and Thousandarm_Deshglesh 2013-07-11 01:26:05 +00:00