did all that shit before adding Eldritch Edge and Blinging Brand and their dropIds and fixed the Evil Weapon mobs to spawn them. This is a fix for the os.time(t) thing because the NMs were spawning after killing the PHs.
Commented a chunk of mob list that isn't behaving properly. As a result, Sargas does not spawn. Not my error: happens on a clean copy trunk.
Also corrected a few format things, typos and comment alignment etc.
Had my parameters out of order when I "fixed" that en-drain effect...Its done properly now.
All as retail accurate as possible with data available on the web, including special behavior. Wiki reports for mob tp "spam" are inconsistent, mobs may in fact have very high storeTP instead of regain, or simply be coded to use the same move multiple times when they "go" but I cannot verify this.
Added Requiem to list of things mobs can be made immune to.
Increased MAX_DROPID.
Added duplicate spawn points to Calcabrina to eliminate an error, because somebody decided everything MUST have 50 spawn points even when they don't have that many in retail.
Fixed a naming issue with Selh'teus in SQL. Convention has always been to remove punctuation, having it there silently (no error message) broke an import for me. Made sure script renamed to match and used the other older existing entries for the NPC as a guide.
DATABASE: Gave Jorgy and Tiamat proper NM Spawn tables. Gave retail accurate Shrouded Maw Instance 2 positions. Restoring a deleted mob_spawn_points entry I added for Bloodsucker NM a while back :(
SRC: New LUA binding for getSpawnPos (Get Mob Position, x y z) (Thanks Lautan!)
- Emergent Elm: Drop rate on claymore increased from 10% to 20% (FFXIDB). Fixed to lottery spawn properly. Giving 30k HP for now. Gave immunity to sleep
- Dea: Added 6,000 gil drop. Gave him ~7% increased move speed. Added 1 hour Rage timer.
- Gave Cerberus his proper respawn window.
- Energetic Eruca will now spawn. Gave 22,500 HP. Altered the Staff drop rate to be slightly higher (20%). Reduced respawn time to 24 hours. (was 26)
- Depot only knows Panzefasut. Faust only knows Typhoon
- Bloodsucker (NM) will now spawn. Gave him an increased size in comparison to the other leeches.
- Elementals in the Shrine of RuAvitau weren't dropping clusters.
- Volotous Vivian will now drop 20-24k gil
- Gave Faust and Zipacna 30' aggro range. Gave the rest of the golem family a 4' aggro range (lack of info on this, Some golems might have a slightly higher range)
- commented out a few more incorrect tenshodo guild event ID's from my recent patch (Sorry I Coudlnt find the correct ones yet :( )
- Mahishasura will now spawn. 10% drop rate on gun. Immune to grav bind sleep. only uses stampede
- Nis Puk added. 10% drop rate on belt. Couldn't get him to lotto spawn properly.. will respawn every 12 hours
- Scripts added to Spawn Mycophile, Orctrap, Tempest Tigon
- Gave minataur an event spawn type flag so he's not roaming about his spawn like a fool. Also gave him an increased sight range of 25'
- Scripted Cancer (Kuftal). Giving 6.5k HP for now. made him take 1/2 damage from all physical
- Morion worm and Phantom worm now (mostly) functional. Needs an LUA binding for the ???'s to move about every 15m, but this will do for now! Gave both auto-regen mods (10 and 50)
- gave Nunyunuwi his "potent auto regen" @ 100 /3s Also gave him bindga / dispelga
- Addled tumor was spawning in the wrong spot in Aqueducts.