----------------------------------- -- func: mobskill -- desc: Forces an entity to do a skill ----------------------------------- ---@type TCommand local commandObj = {} commandObj.cmdprops = { permission = 1, parameters = 'iii' } local function error(player, msg) player:printToPlayer(msg) player:printToPlayer('!mobskill {mob} {tp}') end commandObj.onTrigger = function(player, skillID, target, tp) if skillID == nil or skillID < 0 then error(player, 'You must provide a correct skill ID.') return end if tp == nil or tp < 1000 then tp = 1000 end local targ local zone = player:getZone() if not zone then return end if target == nil then targ = player:getCursorTarget() elseif zone and zone:getTypeMask() == xi.zoneType.INSTANCED then local instance = player:getInstance() if not instance then return end targ = GetMobByID(target, instance) else targ = GetMobByID(target) end if targ == nil or targ:isPC() then error(player, 'You must either provide a mobID or target a mob.') return end -- use skill targ:setTP(tp) targ:useMobAbility(skillID) end return commandObj