----------------------------------- -- func: setplayerlevel -- desc: Sets the target players level. ----------------------------------- ---@type TCommand local commandObj = {} commandObj.cmdprops = { permission = 1, parameters = 'ss' } local function error(player, msg) player:printToPlayer(msg) player:printToPlayer('!setplayerlevel (player) ') end commandObj.onTrigger = function(player, arg1, arg2) local targ local level -- validate target if arg2 ~= nil then targ = GetPlayerByName(arg1) if targ == nil then error(player, string.format('Player named "%s" not found!', arg1)) return end level = tonumber(arg2) elseif arg1 ~= nil then targ = player level = tonumber(arg1) end -- validate level if level == nil or level < 1 or level > 99 then error(player, 'Invalid level. Must be between 1 and 99.') return end -- set level targ:setLevel(level) if targ:getID() ~= player:getID() then player:printToPlayer(string.format('Set %s\'s level to %i.', targ:getName(), level)) end end return commandObj