----------------------------------- -- xi.effect.ANCIENT_CIRCLE ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) local jpValue = target:getJobPointLevel(xi.jp.ANCIENT_CIRCLE_EFFECT) -- Only affects damage recieved. effect:addMod(xi.mod.DRAGON_KILLER, effect:getPower()) effect:addMod(xi.mod.DRAGON_DMG_MULTIPLIER, effect:getPower()) effect:addMod(xi.mod.DRAGON_RES_MULTIPLIER, effect:getPower() + jpValue) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) end return effectObject