----------------------------------- -- xi.effect.ASYLUM ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) -- TODO: Audit power and add Job point effect effect:addMod(xi.mod.SLEEP_MEVA, 98) effect:addMod(xi.mod.POISON_MEVA, 98) effect:addMod(xi.mod.PARALYZE_MEVA, 98) effect:addMod(xi.mod.BLIND_MEVA, 98) effect:addMod(xi.mod.SILENCE_MEVA, 98) effect:addMod(xi.mod.VIRUS_MEVA, 98) effect:addMod(xi.mod.PETRIFY_MEVA, 98) effect:addMod(xi.mod.BIND_MEVA, 98) effect:addMod(xi.mod.CURSE_MEVA, 98) effect:addMod(xi.mod.GRAVITY_MEVA, 98) effect:addMod(xi.mod.SLOW_MEVA, 98) effect:addMod(xi.mod.STUN_MEVA, 98) effect:addMod(xi.mod.CHARM_MEVA, 98) effect:addMod(xi.mod.AMNESIA_MEVA, 98) effect:addMod(xi.mod.LULLABY_MEVA, 98) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) end return effectObject