----------------------------------- -- xi.effect.ATTACK_DOWN ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) if effect:getPower() > 100 then effect:setPower(50) end target:addMod(xi.mod.ATTP, -effect:getPower()) target:addMod(xi.mod.RATTP, -effect:getPower()) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) target:delMod(xi.mod.ATTP, -effect:getPower()) target:delMod(xi.mod.RATTP, -effect:getPower()) end return effectObject