----------------------------------- -- xi.effect.AUBADE ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) effect:addMod(xi.mod.SLEEPRES, effect:getPower()) effect:addMod(xi.mod.CHR, effect:getSubPower()) -- Apply Stat Buff from AUGMENT_SONG_STAT end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) end return effectObject