----------------------------------- -- xi.effect.BIO -- Tier >= 11 signals this is a bio that doesn't break sleep -- See mobskills/nightmare.lua for full explanation ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) if effect:getTier() < 11 then -- Regular bio application. effect:addMod(xi.mod.REGEN_DOWN, effect:getPower()) end effect:addMod(xi.mod.ATTP, -effect:getSubPower()) end effectObject.onEffectTick = function(target, effect) -- Bio with Tier >= 11 is a signal that we don't wake up targets from this dot damage -- handle diabolos nightmare bio damage explicitly if effect:getTier() >= 11 then -- re-using logic from helix effect processing local dmg = utils.handleStoneskin(target, effect:getPower(), xi.attackType.NONE) if dmg > 0 then target:takeDamage(dmg, nil, nil, nil, { wakeUp = false, breakBind = false }) end end end effectObject.onEffectLose = function(target, effect) end return effectObject