----------------------------------- -- xi.effect.BRAZEN_RUSH ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) local jpLevel = target:getJobPointLevel(xi.jp.BRAZEN_RUSH_EFFECT) target:addMod(xi.mod.ATT, 4 * jpLevel) target:addMod(xi.mod.DOUBLE_ATTACK, effect:getPower()) end effectObject.onEffectTick = function(target, effect) local prevPower = effect:getPower() local nextPower = prevPower - 10 target:delMod(xi.mod.DOUBLE_ATTACK, prevPower) effect:setPower(nextPower) target:addMod(xi.mod.DOUBLE_ATTACK, nextPower) end effectObject.onEffectLose = function(target, effect) local jpLevel = target:getJobPointLevel(xi.jp.BRAZEN_RUSH_EFFECT) target:delMod(xi.mod.ATT, 4 * jpLevel) target:delMod(xi.mod.DOUBLE_ATTACK, effect:getPower()) end return effectObject