----------------------------------- -- xi.effect.DROWN ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) local statReduction = (effect:getPower() - 1) * 2 + 5 -- Caster merits are included already. effect:addMod(xi.mod.REGEN_DOWN, effect:getPower()) effect:addMod(xi.mod.STR, -statReduction) target:delStatusEffect(xi.effect.BURN) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) end return effectObject