----------------------------------- -- xi.effect.INT_BOOST ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addMod(xi.mod.INT, effect:getPower()) end effectObject.onEffectTick = function(target, effect) -- the effect loses intelligence of 1 every 3 ticks depending on the source of the boost local boostINTEffectSize = effect:getPower() if boostINTEffectSize > 0 then effect:setPower(boostINTEffectSize - 1) target:delMod(xi.mod.INT, 1) end end effectObject.onEffectLose = function(target, effect) local boostINTEffectSize = effect:getPower() if boostINTEffectSize > 0 then target:delMod(xi.mod.INT, boostINTEffectSize) end end return effectObject