----------------------------------- -- xi.effect.MULTI_STRIKES ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) if effect:getTier() == 2 then target:addMod(xi.mod.TRIPLE_ATTACK, effect:getPower()) else target:addMod(xi.mod.DOUBLE_ATTACK, effect:getPower()) end end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) if effect:getTier() == 2 then target:delMod(xi.mod.TRIPLE_ATTACK, effect:getPower()) else target:delMod(xi.mod.DOUBLE_ATTACK, effect:getPower()) end end return effectObject