----------------------------------- -- xi.effect.OVERLOAD ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) if target:getObjType() == xi.objType.PET then effect:addMod(xi.mod.HASTE_MAGIC, -5000) effect:addMod(xi.mod.MOVE_SPEED_WEIGHT_PENALTY, 50) end end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) end return effectObject