----------------------------------- -- xi.effect.VIT_BOOST ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addMod(xi.mod.VIT, effect:getPower()) end effectObject.onEffectTick = function(target, effect) -- the effect loses vitality of 1 every 3 ticks depending on the source of the boost local boostVITEffectSize = effect:getPower() if boostVITEffectSize > 0 then effect:setPower(boostVITEffectSize - 1) target:delMod(xi.mod.VIT, 1) end end effectObject.onEffectLose = function(target, effect) local boostVITEffectSize = effect:getPower() if boostVITEffectSize > 0 then target:delMod(xi.mod.VIT, boostVITEffectSize) end end return effectObject