----------------------------------- -- xi.effect.VOIDSTORM ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addMod(xi.mod.STR, math.floor(effect:getPower() / 2)) target:addMod(xi.mod.DEX, math.floor(effect:getPower() / 2)) target:addMod(xi.mod.VIT, math.floor(effect:getPower() / 2)) target:addMod(xi.mod.AGI, math.floor(effect:getPower() / 2)) target:addMod(xi.mod.INT, math.floor(effect:getPower() / 2)) target:addMod(xi.mod.MND, math.floor(effect:getPower() / 2)) target:addMod(xi.mod.CHR, math.floor(effect:getPower() / 2)) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) target:delMod(xi.mod.STR, math.floor(effect:getPower() / 2)) target:delMod(xi.mod.DEX, math.floor(effect:getPower() / 2)) target:delMod(xi.mod.VIT, math.floor(effect:getPower() / 2)) target:delMod(xi.mod.AGI, math.floor(effect:getPower() / 2)) target:delMod(xi.mod.INT, math.floor(effect:getPower() / 2)) target:delMod(xi.mod.MND, math.floor(effect:getPower() / 2)) target:delMod(xi.mod.CHR, math.floor(effect:getPower() / 2)) end return effectObject