----------------------------------- -- Augments ----------------------------------- xi = xi or {} xi.augment = xi.augment or {} -- Stored in equipment exdata to denote the way the augments should be processed ---@enum xi.augment.kind xi.augment.kind = { HAS_AUGMENTS = 0x02, -- Standard, Trial, Serialized, Crafting Shield etc BUNDLED = 0x03, -- Bundled augments: Odyssey, Dyna-D JSE necks } -- Stored in equipment exdata to further refine the type of augments stored on the item -- Several flags can be present on a single item (i.e. STANDARD + TRIAL). ---@enum xi.augment.subKind xi.augment.subKind = { STANDARD = 0x03, -- Base flags for standard augments CRAFTING_SHIELD = 0x08, -- Crafting shields SERIALIZED = 0x10, -- Serialized number + server name (Lu Shang +1, Ebisu +1) MEZZOTINT = 0x20, -- Mezzotinting (Geas Fete, Delve) TRIAL = 0x40, -- Magian trial present EVOLITH = 0x80, } -- RP curve used to calculate reinforcement points needed per rank. -- Bundled augments select A or B via RPCurve field in exdata. -- Mezzotint always uses MEZZOTINT. ---@enum xi.augment.rpCurve xi.augment.rpCurve = { A = 0, -- Bundled: cumulative, up to 4750 RP total B = 1, -- Bundled: cumulative, up to 55800 RP total MEZZOTINT = 2, -- Mezzotint: per-rank (resets), up to 5980 RP total } -- Used with bundled augments ---@enum xi.augment.parametric xi.augment.parametric = { -- Bitmask effects: parameter selects stats from the group (bits in documented order) BASE_STATS = 2049, -- HP (0), MP, STR, DEX, VIT, AGI, INT, MND, CHR (8) STAT_COMBO = 2050, -- STR (0), DEX, VIT, AGI, INT, MND, CHR (6) -- All bits set == ALL STATS ELEMENTS = 2051, -- Fire (0), Ice, Wind, Earth, Lightning, Water, Light, Dark (7) ACCURACY = 2052, -- Accuracy (0), Rng. Acc., Mag. Acc. (2) ATTACK = 2053, -- Attack (0), Rng. Atk., Mag. Atk. Bns., Magic Damage (3) DEFENSE = 2054, -- DEF (0), Mag. Def. Bns., Evasion, Mag. Evasion (3) ACC_ATK_DEF = 2055, -- Accuracy (0), Rng. Acc., Attack, Mag. Atk. Bns., DEF (4) MAGIC = 2056, -- Mag. Acc. (0), Mag. Atk. Bns., Magic Damage, Mag. Def. Bns., Mag. Evasion (4) -- Prefix effects: scope the effect provided as second parameter to given entity PET = 2064, WYVERN = 2065, AVATAR = 2066, AUTOMATON = 2067, LUOPAN = 2068, ALTER_EGO = 2069, -- Special WEAPON_SKILL = 2076, -- WS name from second element, always DMG:+#% ALL_ATTR = 4096, -- All Attr.+# }