----------------------------------- -- Flags during events ----------------------------------- xi = xi or {} -- Note: events have opcodes that can set flags internally, these can be ignored or set for each unique cutscene. ---@enum xi.cutsceneFlag xi.cutsceneFlag = { UNKNOWN_1 = 0x0001, -- Commonly set, effect unknown NO_PCS = 0x0002, -- Do not display other Player Characters UNKNOWN_3 = 0x0004, -- Unknown UNKNOWN_4 = 0x0008, -- Unknown NO_NPCS = 0x0010, -- Do not display NPCs and Mobs UNKNOWN_5 = 0x0020, -- Unknown UNKNOWN_6 = 0x0040, -- Unknown UNKNOWN_2 = 0x0080, -- Commonly set, effect unknown UNKNOWN_7 = 0x0100, -- Unknown (possibly camera related) UNKNOWN_8 = 0x0200, -- Unknown UNKNOWN_9 = 0x0400, -- Unknown UNKNOWN_10 = 0x0800, -- Unknown UNKNOWN_11 = 0x1000, -- Unknown UNKNOWN_12 = 0x2000, -- Unknown UNKNOWN_13 = 0x4000, -- Unknown UNKNOWN_14 = 0x8000, -- Unknown }