----------------------------------- -- ID: 17828 -- Item: Koen -- Enchantment: Enfire -- Duration: ----------------------------------- ---@type TItem local itemObject = {} itemObject.onItemCheck = function(target, user) if target:getStatusEffectBySource(xi.effect.ENFIRE, xi.effectSourceType.EQUIPPED_ITEM, xi.item.KOEN) ~= nil then target:delStatusEffect(xi.effect.ENFIRE, nil, xi.effectSourceType.EQUIPPED_ITEM, xi.item.KOEN) end return 0 end itemObject.onItemUse = function(target, user) if target:hasEquipped(xi.item.KOEN) then target:addStatusEffect(xi.effect.ENFIRE, { duration = 180, origin = user, sourceType = xi.effectSourceType.EQUIPPED_ITEM, sourceTypeParam = xi.item.KOEN }) end end itemObject.onEffectGain = function(target, effect) local magicskill = target:getSkillLevel(xi.skill.ENHANCING_MAGIC) local potency = 0 if magicskill <= 200 then potency = 3 + math.floor(6 * magicskill / 100) elseif magicskill > 200 then potency = 5 + math.floor(5 * magicskill / 100) end potency = utils.clamp(potency, 3, 25) effect:addMod(xi.mod.ENSPELL, xi.element.FIRE) effect:addMod(xi.mod.ENSPELL_DMG, potency) effect:addMod(xi.mod.ENSPELL_CHANCE, 100) end itemObject.onEffectLose = function(target, effect) end return itemObject