----------------------------------- -- ID: 17778 -- Item: Muketsu -- Additional effect: en-drain ----------------------------------- ---@type TItem local itemObject = {} itemObject.onItemAdditionalEffect = function(actor, target, baseAttackDamage, item) local dStat = actor:getStat(xi.mod.INT) - target:getStat(xi.mod.INT) local pTable = { chance = xi.additionalEffect.linearProcRate(dStat, 48, 8, 18), basePower = 8 + utils.clamp(dStat, -3, 16) + utils.clamp(math.floor((dStat - 16) / 2), 0, 16), attackType = xi.attackType.PHYSICAL, physicalElement = xi.damageType.SLASHING, magicalElement = xi.element.DARK, canResist = true, lowestResist = 0.5, limitUndead = true, drainHP = true, overDrain = true, } return xi.combat.action.executeAddEffectDamage(actor, target, pTable) end return itemObject