----------------------------------- -- Add some test MOBs to GM_HOME (zone 210) ----------------------------------- require('modules/module_utils') require('scripts/zones/GM_Home/Zone') ----------------------------------- local m = Module:new('promyvion_model_elements') -- Model elemental order in groups of 8: -- Dark, Water, Lightning, Earth, Light, Fire, Ice, Wind local mobInfo = { -- [Index] = { mob_name, model_ID, animation_sub } -- Wanderer-Type model. [ 1] = { 'Wanderer-1106-5', 1106, 5 }, [ 2] = { 'Wanderer-1106-6', 1106, 6 }, [ 3] = { 'Wanderer-1107-5', 1107, 5 }, [ 4] = { 'Wanderer-1107-6', 1107, 6 }, [ 5] = { 'Wanderer-1108-5', 1108, 5 }, [ 6] = { 'Wanderer-1108-6', 1108, 6 }, [ 7] = { 'Wanderer-1110-5', 1110, 5 }, [ 8] = { 'Wanderer-1110-6', 1110, 6 }, [ 9] = { 'Stray-1106-13', 1106, 13 }, [10] = { 'Stray-1106-14', 1106, 14 }, [11] = { 'Stray-1107-13', 1107, 13 }, [12] = { 'Stray-1107-14', 1107, 14 }, [13] = { 'Stray-1108-13', 1108, 13 }, [14] = { 'Stray-1108-14', 1108, 14 }, [15] = { 'Stray-1110-13', 1110, 13 }, [16] = { 'Stray-1110-14', 1110, 14 }, [17] = { 'Drifter-3614-5', 3614, 5 }, [18] = { 'Drifter-3614-6', 3614, 6 }, [19] = { 'Drifter-3615-5', 3615, 5 }, [20] = { 'Drifter-3615-6', 3615, 6 }, [21] = { 'Drifter-3616-5', 3616, 5 }, [22] = { 'Drifter-3616-6', 3616, 6 }, [23] = { 'Drifter-3617-5', 3617, 5 }, [24] = { 'Drifter-3617-6', 3617, 6 }, -- Weeper-Type model. [25] = { 'Weeper-1112-5', 1112, 5 }, [26] = { 'Weeper-1112-6', 1112, 6 }, [27] = { 'Weeper-1113-5', 1113, 5 }, [28] = { 'Weeper-1113-6', 1113, 6 }, [29] = { 'Weeper-1114-5', 1114, 5 }, [30] = { 'Weeper-1114-6', 1114, 6 }, [31] = { 'Weeper-1115-5', 1115, 5 }, [32] = { 'Weeper-1115-6', 1115, 6 }, [33] = { 'Lamenter-3619-5', 3619, 5 }, [34] = { 'Lamenter-3619-6', 3619, 6 }, [35] = { 'Lamenter-3620-5', 3620, 5 }, [36] = { 'Lamenter-3620-6', 3620, 6 }, [37] = { 'Lamenter-3621-5', 3621, 5 }, [38] = { 'Lamenter-3621-6', 3621, 6 }, [39] = { 'Lamenter-3622-5', 3622, 5 }, [40] = { 'Lamenter-3622-6', 3622, 6 }, -- Seether-Type model. [41] = { 'Seether-1117-5', 1117, 5 }, [42] = { 'Seether-1117-6', 1117, 6 }, [43] = { 'Seether-1119-5', 1119, 5 }, [44] = { 'Seether-1119-6', 1119, 6 }, [45] = { 'Seether-1120-5', 1120, 5 }, [46] = { 'Seether-1120-6', 1120, 6 }, [47] = { 'Seether-1121-5', 1121, 5 }, [48] = { 'Seether-1121-6', 1121, 6 }, [49] = { 'Rager-3624-5', 3624, 5 }, [50] = { 'Rager-3624-6', 3624, 6 }, [51] = { 'Rager-3625-5', 3625, 5 }, [52] = { 'Rager-3625-6', 3625, 6 }, [53] = { 'Rager-3626-5', 3626, 5 }, [54] = { 'Rager-3626-6', 3626, 6 }, [55] = { 'Rager-3627-5', 3627, 5 }, [56] = { 'Rager-3627-6', 3627, 6 }, -- Thinker [57] = { 'Thinker-1123-13', 1123, 13 }, [58] = { 'Thinker-1123-14', 1123, 14 }, [59] = { 'Thinker-1124-13', 1124, 13 }, [60] = { 'Thinker-1124-14', 1124, 14 }, [61] = { 'Thinker-1126-13', 1126, 13 }, [62] = { 'Thinker-1126-14', 1126, 14 }, [63] = { 'Thinker-1127-13', 1127, 13 }, [64] = { 'Thinker-1127-14', 1127, 14 }, -- [X] = { 'Cerebrator-1128-5', 1128, 5 }, -- [X] = { 'Cerebrator-1128-6', 1128, 6 }, -- Gorger [65] = { 'Gorger-1129-13', 1129, 13 }, [66] = { 'Gorger-1129-14', 1129, 14 }, [67] = { 'Gorger-1130-13', 1130, 13 }, [68] = { 'Gorger-1130-14', 1130, 14 }, [69] = { 'Gorger-1131-13', 1131, 13 }, [70] = { 'Gorger-1131-14', 1131, 14 }, [71] = { 'Gorger-1132-13', 1132, 13 }, [72] = { 'Gorger-1132-14', 1132, 14 }, -- [X] = { 'Satiator-1133-5', 1133, 5 }, -- [X] = { 'Satiator-1133-6', 1133, 6 }, -- Craver [73] = { 'Craver-1134-13', 1134, 13 }, [74] = { 'Craver-1134-14', 1134, 14 }, [75] = { 'Craver-1135-13', 1135, 13 }, [76] = { 'Craver-1135-14', 1135, 14 }, [77] = { 'Craver-1137-13', 1137, 13 }, [78] = { 'Craver-1137-14', 1137, 14 }, [79] = { 'Craver-1138-13', 1138, 13 }, [80] = { 'Craver-1138-14', 1138, 14 }, -- [X] = { 'Coveter-1139-5', 1139, 5 }, -- [X] = { 'Coveter-1139-6', 1139, 6 }, } m:addOverride('xi.zones.GM_Home.Zone.onInitialize', function(zone) super(zone) for i = 1, #mobInfo do local mob = zone:insertDynamicEntity({ objtype = xi.objType.MOB, name = mobInfo[i][1], groupId = 5, minLevel = 90, maxLevel = 90, groupZoneId = 154, onMobSpawn = function(mob) mob:setModelId(mobInfo[i][2]) mob:setAnimationSub(mobInfo[i][3]) mob:setMobMod(xi.mobMod.NO_MOVE, 1) end, releaseIdOnDisappear = true, specialSpawnAnimation = true, }) -- Math the grid. local xPos = 5 * (1 + math.floor((i - 1) / 8)) local ref = i while ref > 8 do ref = ref - 8 end local zPos = (ref - 1) * 5 mob:setSpawn(xPos, 0, zPos, 128) mob:spawn() end end) return m