----------------------------------- -- xi.effect.BLINDNESS ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addMod(xi.mod.ACC, -effect:getPower()) target:addMod(xi.mod.RACC, -effect:getPower()) -- Immunobreak reset. target:setMod(xi.mod.BLIND_IMMUNOBREAK, 0) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) target:delMod(xi.mod.ACC, -effect:getPower()) target:delMod(xi.mod.RACC, -effect:getPower()) end return effectObject