----------------------------------- -- xi.effect.MAGIC_DEF_BOOST ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) if effect:getPower() > 100 then effect:setPower(50) end target:addMod(xi.mod.MDEF, effect:getPower()) end effectObject.onEffectTick = function(target, effect) -- decay the effect by 1 every effectTick local power = effect:getPower() if power > 0 then effect:setPower(power - 1) target:delMod(xi.mod.MDEF, 1) end end effectObject.onEffectLose = function(target, effect) local power = effect:getPower() if power > 0 then target:delMod(xi.mod.MDEF, power) end end return effectObject