----------------------------------- -- xi.effect.RERAISE ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) --power level is the raise number (1, 2, 3) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) if target:getHP() <= 0 then target:sendReraise(effect:getPower()) end end return effectObject