----------------------------------- -- xi.effect.ROUND ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addMod(xi.mod.CURSERES, effect:getPower()) target:addMod(xi.mod.CHR, effect:getSubPower()) -- Apply Stat Buff from AUGMENT_SONG_STAT end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) target:delMod(xi.mod.CURSERES, effect:getPower()) target:delMod(xi.mod.CHR, effect:getSubPower()) -- Remove Stat Buff from AUGMENT_SONG_STAT end return effectObject