----------------------------------- -- func: bring -- desc: Brings the target to the player. ----------------------------------- ---@type TCommand local commandObj = {} commandObj.cmdprops = { permission = 1, parameters = 'si' } local function error(player, msg) player:printToPlayer(msg) player:printToPlayer('!bring (forceZone)') end commandObj.onTrigger = function(player, target, forceZone) -- validate target if target == nil then error(player, 'You must enter a target player name.') return end local targ = GetPlayerByName(target) if targ == nil then if not player:bringPlayer(target) then error(player, string.format('Player named "%s" not found!', target)) end return end -- validate forceZone if forceZone ~= nil then if forceZone ~= 0 and forceZone ~= 1 then error(player, 'If provided, forceZone must be 1 (true) or 0 (false).') return end else forceZone = 1 end -- bring target if targ:getZoneID() ~= player:getZoneID() or forceZone == 1 then targ:setPos(player:getXPos(), player:getYPos(), player:getZPos(), player:getRotPos(), player:getZoneID()) else targ:setPos(player:getXPos(), player:getYPos(), player:getZPos(), player:getRotPos()) end end return commandObj