----------------------------------- -- func: delcontaineritems -- desc: Deletes all items in a player's specified container, if they have any. ----------------------------------- ---@type TCommand local commandObj = {} commandObj.cmdprops = { permission = 1, parameters = 'is' } local function error(player, msg) player:printToPlayer(msg) player:printToPlayer('!delcontaineritems (player)') end local containerNames = { [xi.inv.INVENTORY] = 'Inventory', [xi.inv.MOGSAFE] = 'Mog Safe', [xi.inv.STORAGE] = 'Storage', [xi.inv.TEMPITEMS] = 'Temp. Items', [xi.inv.MOGLOCKER] = 'Mog Locker', [xi.inv.MOGSATCHEL] = 'Mog Satchel', [xi.inv.MOGSACK] = 'Mog Sack', [xi.inv.MOGCASE] = 'Mog Case', [xi.inv.WARDROBE] = 'Mog Wardrobe 1', [xi.inv.MOGSAFE2] = 'Mog Safe 2', [xi.inv.WARDROBE2] = 'Mog Wardrobe 2', [xi.inv.WARDROBE3] = 'Mog Wardrobe 3', [xi.inv.WARDROBE4] = 'Mog Wardrobe 4', [xi.inv.WARDROBE5] = 'Mog Wardrobe 5', [xi.inv.WARDROBE6] = 'Mog Wardrobe 6', [xi.inv.WARDROBE7] = 'Mog Wardrobe 7', [xi.inv.WARDROBE8] = 'Mog Wardrobe 8', } commandObj.onTrigger = function(player, container, target) -- validate target local targ if target == nil then targ = player:getCursorTarget() if targ == nil or not targ:isPC() then targ = player end else targ = GetPlayerByName(target) if targ == nil then error(player, string.format('Player named "%s" not found!', target)) return end end -- validate container local containerName = containerNames[container] if containerName == nil then error(player, 'Invalid container specified.') return end if targ:delContainerItems(container) then player:printToPlayer(string.format('Deleted all items in %s for %s.', containerName, targ:getName())) end end return commandObj