----------------------------------- -- func: quest optional , logid and quest ids work by numbers or string.format -- desc: quest command built with menu control, can add/delete/complete quests, see status, -- see vars in the IF format of 'Prog', 'Option', 'Stage', 'Wait', 'Timer', etc. -- Can clear vars in the IF format ----------------------------------- local logIdHelpers = require('scripts/globals/log_ids') ----------------------------------- ---@type TCommand local commandObj = {} commandObj.cmdprops = { permission = 1, parameters = 'sss' } local function error(player, msg) player:printToPlayer(msg) player:printToPlayer('!quest {player}', xi.msg.channel.NS_LINKSHELL3) end commandObj.onTrigger = function(player, logId, questId, target) -- validate logId local questLog = logIdHelpers.getQuestLogInfo(logId) if questLog == nil then error(player, 'Invalid logID.') return end local logName = questLog.full_name logId = questLog.quest_log -- validate questId local areaQuestIds = xi.quest.id[xi.quest.area[logId]] if questId ~= nil then questId = tonumber(questId) or areaQuestIds[string.upper(questId)] end if questId == nil or questId < 0 then error(player, 'Invalid questID.') return end -- validate target local targ if target == nil then targ = player:getCursorTarget() if targ == nil or not targ:isPC() then targ = player end else targ = GetPlayerByName(target) if targ == nil then error(player, string.format('Player named %s not found!', target, xi.msg.channel.NS_LINKSHELL3)) return end end local status = targ:getQuestStatus(logId, questId) local menu = { title = 'Quest Menu', onStart = function(playerArg) local statusName = 'Error' switch (status): caseof { [0] = function(x) statusName = 'AVAILABLE' end, [1] = function(x) statusName = 'ACCEPTED' end, [2] = function(x) statusName = 'COMPLETED' end, } playerArg:printToPlayer(string.format('Player %s status for %s quest ID %i is: %s', targ:getName(), logName, questId, statusName), xi.msg.channel.NS_LINKSHELL3) playerArg:printToPlayer(string.format('Player %s variables for %s Quest %i are:', targ:getName(), logName, questId), xi.msg.channel.NS_LINKSHELL3) local targetQuest = xi.quest.getVarPrefix(logId, questId) local questVars = targ:getCharVarsWithPrefix(targetQuest) local count = 0 for tag, value in pairs(questVars) do playerArg:printToPlayer(string.format('%s = %s', tag, value), xi.msg.channel.NS_LINKSHELL3) count = count + 1 end if count == 0 then playerArg:printToPlayer('No variables found.', xi.msg.channel.NS_LINKSHELL3) end end, options = { { 'Add Quest', function(playerArg) if status == xi.questStatus.QUEST_ACCEPTED then playerArg:printToPlayer(string.format('Quest %s %i is already Accepted on %s', logName, questId, targ:getName()), xi.msg.channel.NS_LINKSHELL3) return elseif status == xi.questStatus.QUEST_COMPLETED then targ:delQuest(logId, questId) playerArg:printToPlayer(string.format('Quest was in Completed status'), xi.msg.channel.NS_LINKSHELL3) end targ:addQuest(logId, questId) playerArg:printToPlayer(string.format('Added %s quest %i to %s.', logName, questId, targ:getName()), xi.msg.channel.NS_LINKSHELL3) end, }, { 'Complete Quest', function(playerArg) if status == xi.questStatus.QUEST_COMPLETED then playerArg:printToPlayer(string.format('Quest %s %i is already Completed', logName, questId), xi.msg.channel.NS_LINKSHELL3) return elseif status == xi.questStatus.QUEST_AVAILABLE then targ:addQuest(logId, questId) playerArg:printToPlayer(string.format('Quest was in the Available status'), xi.msg.channel.NS_LINKSHELL3) end targ:completeQuest(logId, questId) playerArg:printToPlayer(string.format('Completed %s Quest with ID %u for %s', logName, questId, targ:getName()), xi.msg.channel.NS_LINKSHELL3) end, }, { 'Delete Quest', function(playerArg) if status == xi.questStatus.QUEST_AVAILABLE then playerArg:printToPlayer(string.format('Quest %s %i is already in Available status', logName, questId), xi.msg.channel.NS_LINKSHELL3) return end targ:delQuest(logId, questId) playerArg:printToPlayer(string.format('Deleted %s quest %i from %s.', logName, questId, targ:getName()), xi.msg.channel.NS_LINKSHELL3) end, }, { 'Clear Vars', function(playerArg) targ:clearVarsWithPrefix(xi.quest.getVarPrefix(logId, questId)) playerArg:printToPlayer(string.format('Player %s variables for %s Quest %i are cleared', targ:getName(), logName, questId), xi.msg.channel.NS_LINKSHELL3) end, }, }, onCancelled = function(playerArg) playerArg:printToPlayer('Quest Menu Cancelled', xi.msg.channel.NS_LINKSHELL3) end, onEnd = function(playerArg) end, } player:customMenu(menu) end return commandObj