----------------------------------- -- func: setmoblevel -- desc: Sets the target monsters level. ----------------------------------- ---@type TCommand local commandObj = {} commandObj.cmdprops = { permission = 1, parameters = 'i' } local function error(player, msg) player:printToPlayer(msg) player:printToPlayer('!setmoblevel ') end commandObj.onTrigger = function(player, lv) local target = player:getCursorTarget() -- set level if target and target:isMob() then player:printToPlayer(string.format('Old MainJob(jID: %s) LV: %i / SubJob(jID: %s) LV: %i ', target:getMainJob(), target:getMainLvl(), target:getSubJob(), target:getSubLvl()), xi.msg.channel.SYSTEM_3 ) target:setMobLevel(lv) player:printToPlayer(string.format('New MainJob(jID: %s) LV: %i / SubJob(jID: %s) LV: %i ', target:getMainJob(), target:getMainLvl(), target:getSubJob(), target:getSubLvl()), xi.msg.channel.SYSTEM_3 ) else error('must target a monster first!') end end return commandObj