----------------------------------- -- func: wallhack -- desc: Allows the player to walk through walls. ----------------------------------- ---@type TCommand local commandObj = {} commandObj.cmdprops = { permission = 1, parameters = 's' } local function error(player, msg) player:printToPlayer(msg) player:printToPlayer('!wallhack (player)') end commandObj.onTrigger = function(player, target) -- validate target local targ if target == nil then targ = player else targ = GetPlayerByName(target) if targ == nil then error(player, string.format('Player named "%s" not found!', target)) return end end -- toggle wallhack for target if targ:getWallhack() then targ:setWallhack(false) player:printToPlayer(string.format('Toggled %s\'s wallhack flag OFF.', targ:getName())) else targ:setWallhack(true) player:printToPlayer(string.format('Toggled %s\'s wallhack flag ON.', targ:getName())) end end return commandObj