----------------------------------- -- Augments ----------------------------------- xi = xi or {} xi.data = xi.data or {} xi.data.augments = xi.data.augments or {} -- TODO: Not implemented, treat this as documentation and rework as needed -- Evolith augment IDs ('Augment' in the evolith exdata) are 0 to 325 -- Source: FFXiMain.dll lookup table of 1024 entries with 20-byte records. Signature: 00 04 13 00 04 05 06 07 08 09 0A 0C 0C 0C 0C 0C 0C 0C 0C 0C -- PPPP SSSS VV VV VV VV VV VV VV VV VV VV VV VV VV VV VV VV -- PP = uint16 representing the prefix for the augment (i.e. Vs. beasts) -- SS = uint16 representing the suffix for the augment (i.e. Attack+) -- VV = 16 tiers of values (but Evoliths only really go up to tier 7) -- Example: Evolith with augment ID 120 and bonus 3 -- -> Lookup table says prefix 1036 and suffix 20 and the 4th tier is '7' -- -> 1036 and 20 are parsed from the main mnc2 augment DAT table (ROM/119/57.DAT) -- -> 1036: Vs. dragons -- -> 20: Rng. Acc.+ -- -> Complete augment: Vs. dragons: Rng. Acc.+7 -- Notes: -- - Certain augments stored in the client cannot be produced server side. -- - Enmity+ only exists for Katana weaponskills. -- - There's no Lightning aligned enfeebling effects -- - Certain augments have NO prefix ---@alias EvolithAugment { [1]: xi.evolith.prefix, [2]: xi.evolith.suffix, [3]: integer[] } -- Table used to retrieve effects and power for a given evolith augment ID ---@type table xi.data.augments.evolith = { [ 1] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 2] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, [ 3] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 4] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, [ 5] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 6] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 7] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, [ 8] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 9] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 10] = { xi.evolith.prefix.VS_BEASTS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 11] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 12] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, [ 13] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 14] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, [ 15] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 16] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 17] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, [ 18] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 19] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 20] = { xi.evolith.prefix.VS_PLANTOIDS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 21] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 22] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, [ 23] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 24] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, [ 25] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 26] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 27] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, [ 28] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 29] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 30] = { xi.evolith.prefix.VS_VERMIN, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 31] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 32] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, [ 33] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 34] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, [ 35] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 36] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 37] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, [ 38] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 39] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 40] = { xi.evolith.prefix.VS_LIZARDS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 41] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 42] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, [ 43] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 44] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, [ 45] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 46] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 47] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, [ 48] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 49] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 50] = { xi.evolith.prefix.VS_BIRDS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 51] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 52] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, [ 53] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 54] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, [ 55] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 56] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 57] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, [ 58] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 59] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 60] = { xi.evolith.prefix.VS_AMORPHS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 61] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 62] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, [ 63] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 64] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, [ 65] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 66] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 67] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, [ 68] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 69] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 70] = { xi.evolith.prefix.VS_AQUANS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 71] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 72] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, [ 73] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 74] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, [ 75] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 76] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 77] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, [ 78] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 79] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 80] = { xi.evolith.prefix.VS_UNDEAD, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 81] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 82] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, [ 83] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 84] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, [ 85] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 86] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 87] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, [ 88] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 89] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 90] = { xi.evolith.prefix.VS_ELEMENTALS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 91] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [ 92] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, [ 93] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 94] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, [ 95] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 96] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [ 97] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, [ 98] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [ 99] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [100] = { xi.evolith.prefix.VS_ARCANA, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [101] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [102] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, [103] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [104] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, [105] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [106] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [107] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, [108] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [109] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [110] = { xi.evolith.prefix.VS_DEMONS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [111] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [112] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, [113] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [114] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, [115] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [116] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [117] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, [118] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [119] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [120] = { xi.evolith.prefix.VS_DRAGONS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [121] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [122] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, [123] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [124] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, [125] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [126] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [127] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, [128] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [129] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [130] = { xi.evolith.prefix.VS_EMPTY, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [131] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [132] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.DEFENSE, { 2, 4, 6, 8, 10, 12, 15, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, [133] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [134] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.EVASION, { 3, 4, 5, 6, 8, 10, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, [135] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [136] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.MAGIC_DEFENSE_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [137] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.MAGIC_ACCURACY, { 2, 2, 3, 4, 5, 6, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, [138] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.MAGIC_EVASION, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [139] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.RANGED_ATTACK, { 4, 5, 6, 7, 8, 9, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [140] = { xi.evolith.prefix.VS_LUMINIANS, xi.evolith.suffix.RANGED_ACCURACY, { 2, 3, 4, 5, 7, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [141] = { xi.evolith.prefix.MIGHTY_STRIKES, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [142] = { xi.evolith.prefix.HUNDRED_FISTS, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [143] = { xi.evolith.prefix.BENEDICTION, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [144] = { xi.evolith.prefix.MANAFONT, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [145] = { xi.evolith.prefix.CHAINSPELL, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [146] = { xi.evolith.prefix.PERFECT_DODGE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [147] = { xi.evolith.prefix.INVINCIBLE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [148] = { xi.evolith.prefix.BLOOD_WEAPON, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [149] = { xi.evolith.prefix.FAMILIAR, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [150] = { xi.evolith.prefix.SOUL_VOICE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [151] = { xi.evolith.prefix.EAGLE_EYE_SHOT, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [152] = { xi.evolith.prefix.MEIKYO_SHISUI, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [153] = { xi.evolith.prefix.MIJIN_GAKURE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [154] = { xi.evolith.prefix.SPIRIT_SURGE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [155] = { xi.evolith.prefix.ASTRAL_FLOW, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [156] = { xi.evolith.prefix.AZURE_LORE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [157] = { xi.evolith.prefix.WILD_CARD, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [158] = { xi.evolith.prefix.OVERDRIVE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [159] = { xi.evolith.prefix.TRANCE, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [160] = { xi.evolith.prefix.TABULA_RASA, xi.evolith.suffix.ABILITY_DELAY, { 1, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, [161] = { xi.evolith.prefix.HAND_TO_HAND_WS, xi.evolith.suffix.ENMITY, { 255, 255, 254, 253, 252, 251, 250, 248, 248, 248, 248, 248, 248, 248, 248, 248 } }, [162] = { xi.evolith.prefix.HAND_TO_HAND_WS, xi.evolith.suffix.TP_BONUS, { 2, 4, 6, 9, 12, 16, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, [163] = { xi.evolith.prefix.DAGGER_WS, xi.evolith.suffix.ATTACK, { 2, 4, 6, 9, 12, 16, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, [164] = { xi.evolith.prefix.DAGGER_WS, xi.evolith.suffix.TRIPLE_ATTACK, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [165] = { xi.evolith.prefix.SWORD_WS, xi.evolith.suffix.ATTACK, { 2, 4, 6, 8, 11, 14, 17, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, [166] = { xi.evolith.prefix.SWORD_WS, xi.evolith.suffix.CRITICAL_HIT_RATE, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, [167] = { xi.evolith.prefix.GREAT_SWORD_WS, xi.evolith.suffix.ACCURACY, { 1, 2, 4, 6, 8, 10, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [168] = { xi.evolith.prefix.GREAT_SWORD_WS, xi.evolith.suffix.DOUBLE_ATTACK, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [169] = { xi.evolith.prefix.AXE_WS, xi.evolith.suffix.ATTACK, { 2, 4, 6, 8, 11, 14, 17, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, [170] = { xi.evolith.prefix.AXE_WS, xi.evolith.suffix.DOUBLE_ATTACK, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, [171] = { xi.evolith.prefix.GREAT_AXE_WS, xi.evolith.suffix.ACCURACY, { 1, 2, 4, 6, 8, 10, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [172] = { xi.evolith.prefix.GREAT_AXE_WS, xi.evolith.suffix.TP_BONUS, { 2, 4, 6, 9, 12, 16, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, [173] = { xi.evolith.prefix.SCYTHE_WS, xi.evolith.suffix.ENMITY, { 255, 254, 253, 252, 251, 250, 248, 246, 246, 246, 246, 246, 246, 246, 246, 246 } }, [174] = { xi.evolith.prefix.SCYTHE_WS, xi.evolith.suffix.SKILLCHAIN_DAMAGE, { 1, 2, 3, 4, 5, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, [175] = { xi.evolith.prefix.POLEARM_WS, xi.evolith.suffix.ACCURACY, { 1, 2, 4, 6, 8, 10, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [176] = { xi.evolith.prefix.POLEARM_WS, xi.evolith.suffix.CRITICAL_HIT_RATE, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [177] = { xi.evolith.prefix.KATANA_WS, xi.evolith.suffix.ENMITY, { 1, 2, 3, 4, 5, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, [178] = { xi.evolith.prefix.KATANA_WS, xi.evolith.suffix.CRITICAL_HIT_RATE, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, [179] = { xi.evolith.prefix.GREAT_KATANA_WS, xi.evolith.suffix.ACCURACY, { 1, 2, 4, 6, 8, 10, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [180] = { xi.evolith.prefix.GREAT_KATANA_WS, xi.evolith.suffix.SKILLCHAIN_DAMAGE, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, [181] = { xi.evolith.prefix.CLUB_WS, xi.evolith.suffix.ATTACK, { 2, 4, 6, 9, 12, 16, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, [182] = { xi.evolith.prefix.CLUB_WS, xi.evolith.suffix.DOUBLE_ATTACK, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, [183] = { xi.evolith.prefix.STAFF_WS, xi.evolith.suffix.ENMITY, { 255, 254, 253, 252, 251, 250, 248, 246, 246, 246, 246, 246, 246, 246, 246, 246 } }, [184] = { xi.evolith.prefix.STAFF_WS, xi.evolith.suffix.TP_BONUS, { 2, 4, 6, 9, 12, 16, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, [185] = { xi.evolith.prefix.ARCHERY_WS, xi.evolith.suffix.RANGED_ACCURACY, { 1, 2, 4, 6, 8, 10, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [186] = { xi.evolith.prefix.ARCHERY_WS, xi.evolith.suffix.TP_BONUS, { 2, 4, 6, 9, 12, 16, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, [187] = { xi.evolith.prefix.MARKSMANSHIP_WS, xi.evolith.suffix.RANGED_ATTACK, { 1, 2, 4, 6, 8, 10, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [188] = { xi.evolith.prefix.MARKSMANSHIP_WS, xi.evolith.suffix.SKILLCHAIN_DAMAGE, { 1, 2, 3, 4, 5, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, [189] = { xi.evolith.prefix.DIVINE_MAGIC_LIGHT, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [190] = { xi.evolith.prefix.DIVINE_MAGIC_LIGHT, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [191] = { xi.evolith.prefix.HEALING_MAGIC_LIGHT, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [192] = { xi.evolith.prefix.HEALING_MAGIC_LIGHT, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [193] = { xi.evolith.prefix.ENHANCING_MAGIC_FIRE, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, [194] = { xi.evolith.prefix.ENHANCING_MAGIC_FIRE, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [195] = { xi.evolith.prefix.ENHANCING_MAGIC_ICE, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, [196] = { xi.evolith.prefix.ENHANCING_MAGIC_ICE, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [197] = { xi.evolith.prefix.ENHANCING_MAGIC_WIND, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, [198] = { xi.evolith.prefix.ENHANCING_MAGIC_WIND, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [199] = { xi.evolith.prefix.ENHANCING_MAGIC_EARTH, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, [200] = { xi.evolith.prefix.ENHANCING_MAGIC_EARTH, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [201] = { xi.evolith.prefix.ENHANCING_MAGIC_LIGHTNING, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, [202] = { xi.evolith.prefix.ENHANCING_MAGIC_LIGHTNING, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [203] = { xi.evolith.prefix.ENHANCING_MAGIC_WATER, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, [204] = { xi.evolith.prefix.ENHANCING_MAGIC_WATER, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [205] = { xi.evolith.prefix.ENHANCING_MAGIC_LIGHT, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, [206] = { xi.evolith.prefix.ENHANCING_MAGIC_LIGHT, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [207] = { xi.evolith.prefix.ENHANCING_MAGIC_DARK, xi.evolith.suffix.CONSERVE_MP, { 1, 1, 2, 3, 4, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, [208] = { xi.evolith.prefix.ENHANCING_MAGIC_DARK, xi.evolith.suffix.RECAST_DELAY, { 2, 2, 2, 3, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [209] = { xi.evolith.prefix.ENFEEBLING_MAGIC_FIRE, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }, [210] = { xi.evolith.prefix.ENFEEBLING_MAGIC_FIRE, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }, [211] = { xi.evolith.prefix.ENFEEBLING_MAGIC_ICE, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [212] = { xi.evolith.prefix.ENFEEBLING_MAGIC_ICE, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [213] = { xi.evolith.prefix.ENFEEBLING_MAGIC_WIND, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [214] = { xi.evolith.prefix.ENFEEBLING_MAGIC_WIND, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [215] = { xi.evolith.prefix.ENFEEBLING_MAGIC_EARTH, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [216] = { xi.evolith.prefix.ENFEEBLING_MAGIC_EARTH, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [217] = { xi.evolith.prefix.ENFEEBLING_MAGIC_EARTH, xi.evolith.suffix.NONE, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }, [218] = { xi.evolith.prefix.ENFEEBLING_MAGIC_EARTH, xi.evolith.suffix.NONE, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }, [219] = { xi.evolith.prefix.ENFEEBLING_MAGIC_WATER, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [220] = { xi.evolith.prefix.ENFEEBLING_MAGIC_WATER, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [221] = { xi.evolith.prefix.ENFEEBLING_MAGIC_LIGHT, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [222] = { xi.evolith.prefix.ENFEEBLING_MAGIC_LIGHT, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [223] = { xi.evolith.prefix.ENFEEBLING_MAGIC_DARK, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [224] = { xi.evolith.prefix.ENFEEBLING_MAGIC_DARK, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [225] = { xi.evolith.prefix.ELEMENTAL_MAGIC_FIRE, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [226] = { xi.evolith.prefix.ELEMENTAL_MAGIC_FIRE, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [227] = { xi.evolith.prefix.ELEMENTAL_MAGIC_ICE, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [228] = { xi.evolith.prefix.ELEMENTAL_MAGIC_ICE, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [229] = { xi.evolith.prefix.ELEMENTAL_MAGIC_WIND, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [230] = { xi.evolith.prefix.ELEMENTAL_MAGIC_WIND, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [231] = { xi.evolith.prefix.ELEMENTAL_MAGIC_EARTH, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [232] = { xi.evolith.prefix.ELEMENTAL_MAGIC_EARTH, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [233] = { xi.evolith.prefix.ELEMENTAL_MAGIC_LIGHTNING, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [234] = { xi.evolith.prefix.ELEMENTAL_MAGIC_LIGHTNING, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [235] = { xi.evolith.prefix.ELEMENTAL_MAGIC_WATER, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [236] = { xi.evolith.prefix.ELEMENTAL_MAGIC_WATER, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [237] = { xi.evolith.prefix.ELEMENTAL_MAGIC_LIGHT, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [238] = { xi.evolith.prefix.ELEMENTAL_MAGIC_LIGHT, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [239] = { xi.evolith.prefix.ELEMENTAL_MAGIC_DARK, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [240] = { xi.evolith.prefix.ELEMENTAL_MAGIC_DARK, xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [241] = { xi.evolith.prefix.DARK_MAGIC_DARK, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [242] = { xi.evolith.prefix.DARK_MAGIC_DARK, xi.evolith.suffix.RECAST_DELAY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [243] = { xi.evolith.prefix.SONGS_FIRE, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [244] = { xi.evolith.prefix.SONGS_FIRE, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [245] = { xi.evolith.prefix.SONGS_ICE, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [246] = { xi.evolith.prefix.SONGS_ICE, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [247] = { xi.evolith.prefix.SONGS_WIND, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [248] = { xi.evolith.prefix.SONGS_WIND, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [249] = { xi.evolith.prefix.SONGS_EARTH, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [250] = { xi.evolith.prefix.SONGS_EARTH, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [251] = { xi.evolith.prefix.SONGS_LIGHTNING, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [252] = { xi.evolith.prefix.SONGS_LIGHTNING, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [253] = { xi.evolith.prefix.SONGS_WATER, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [254] = { xi.evolith.prefix.SONGS_WATER, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [255] = { xi.evolith.prefix.SONGS_LIGHT, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [256] = { xi.evolith.prefix.SONGS_LIGHT, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [257] = { xi.evolith.prefix.SONGS_DARK, xi.evolith.suffix.ENMITY, { 255, 255, 255, 254, 254, 253, 252, 250, 250, 250, 250, 250, 250, 250, 250, 250 } }, [258] = { xi.evolith.prefix.SONGS_DARK, xi.evolith.suffix.CASTING_TIME, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [259] = { xi.evolith.prefix.NINJUTSU_FIRE, xi.evolith.suffix.ENMITY, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [260] = { xi.evolith.prefix.NINJUTSU_FIRE, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [261] = { xi.evolith.prefix.NINJUTSU_ICE, xi.evolith.suffix.ENMITY, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [262] = { xi.evolith.prefix.NINJUTSU_ICE, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [263] = { xi.evolith.prefix.NINJUTSU_WIND, xi.evolith.suffix.ENMITY, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [264] = { xi.evolith.prefix.NINJUTSU_WIND, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [265] = { xi.evolith.prefix.NINJUTSU_EARTH, xi.evolith.suffix.ENMITY, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [266] = { xi.evolith.prefix.NINJUTSU_EARTH, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [267] = { xi.evolith.prefix.NINJUTSU_LIGHTNING, xi.evolith.suffix.ENMITY, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [268] = { xi.evolith.prefix.NINJUTSU_LIGHTNING, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [269] = { xi.evolith.prefix.NINJUTSU_WATER, xi.evolith.suffix.ENMITY, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [270] = { xi.evolith.prefix.NINJUTSU_WATER, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [271] = { xi.evolith.prefix.NINJUTSU_LIGHT, xi.evolith.suffix.ENMITY, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }, [272] = { xi.evolith.prefix.NINJUTSU_LIGHT, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }, [273] = { xi.evolith.prefix.NINJUTSU_DARK, xi.evolith.suffix.ENMITY, { 1, 1, 2, 2, 3, 4, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, [274] = { xi.evolith.prefix.NINJUTSU_DARK, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [275] = { xi.evolith.prefix.BLUE_MAGIC_FIRE, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [276] = { xi.evolith.prefix.BLUE_MAGIC_FIRE, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [277] = { xi.evolith.prefix.BLUE_MAGIC_ICE, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [278] = { xi.evolith.prefix.BLUE_MAGIC_ICE, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [279] = { xi.evolith.prefix.BLUE_MAGIC_WIND, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [280] = { xi.evolith.prefix.BLUE_MAGIC_WIND, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [281] = { xi.evolith.prefix.BLUE_MAGIC_EARTH, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [282] = { xi.evolith.prefix.BLUE_MAGIC_EARTH, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [283] = { xi.evolith.prefix.BLUE_MAGIC_LIGHTNING, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [284] = { xi.evolith.prefix.BLUE_MAGIC_LIGHTNING, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [285] = { xi.evolith.prefix.BLUE_MAGIC_WATER, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [286] = { xi.evolith.prefix.BLUE_MAGIC_WATER, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [287] = { xi.evolith.prefix.BLUE_MAGIC_LIGHT, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [288] = { xi.evolith.prefix.BLUE_MAGIC_LIGHT, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [289] = { xi.evolith.prefix.BLUE_MAGIC_DARK, xi.evolith.suffix.MAGIC_ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [290] = { xi.evolith.prefix.BLUE_MAGIC_DARK, xi.evolith.suffix.MAGIC_ATTACK_BONUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [291] = { xi.evolith.prefix.BLUE_MAGIC_PHYSICAL, xi.evolith.suffix.ATTACK, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [292] = { xi.evolith.prefix.BLUE_MAGIC_PHYSICAL, xi.evolith.suffix.ACCURACY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [293] = { xi.evolith.prefix.WEATHER_FIRE, xi.evolith.suffix.ADDITIONAL_EFFECT_DISEASE, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, [294] = { xi.evolith.prefix.WEATHER_ICE, xi.evolith.suffix.ADDITIONAL_EFFECT_PARALYSIS, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, [295] = { xi.evolith.prefix.WEATHER_WIND, xi.evolith.suffix.ADDITIONAL_EFFECT_SILENCE, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, [296] = { xi.evolith.prefix.WEATHER_EARTH, xi.evolith.suffix.ADDITIONAL_EFFECT_SLOW, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, [297] = { xi.evolith.prefix.WEATHER_LIGHTNING, xi.evolith.suffix.ADDITIONAL_EFFECT_STUN, { 1, 1, 1, 2, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, [298] = { xi.evolith.prefix.WEATHER_WATER, xi.evolith.suffix.ADDITIONAL_EFFECT_POISON, { 1, 1, 1, 2, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, [299] = { xi.evolith.prefix.WEATHER_LIGHT, xi.evolith.suffix.ADDITIONAL_EFFECT_DEFENSE_DOWN, { 3, 4, 5, 6, 7, 8, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [300] = { xi.evolith.prefix.WEATHER_DARK, xi.evolith.suffix.ADDITIONAL_EFFECT_SLEEP, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, [301] = { xi.evolith.prefix.WEATHER_FIRE, xi.evolith.suffix.ADDITIONAL_EFFECT_FIRE_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [302] = { xi.evolith.prefix.WEATHER_ICE, xi.evolith.suffix.ADDITIONAL_EFFECT_ICE_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [303] = { xi.evolith.prefix.WEATHER_WIND, xi.evolith.suffix.ADDITIONAL_EFFECT_WIND_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [304] = { xi.evolith.prefix.WEATHER_EARTH, xi.evolith.suffix.ADDITIONAL_EFFECT_EARTH_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [305] = { xi.evolith.prefix.WEATHER_LIGHTNING, xi.evolith.suffix.ADDITIONAL_EFFECT_LIGHTNING_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [306] = { xi.evolith.prefix.WEATHER_WATER, xi.evolith.suffix.ADDITIONAL_EFFECT_WATER_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [307] = { xi.evolith.prefix.WEATHER_LIGHT, xi.evolith.suffix.ADDITIONAL_EFFECT_LIGHT_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [308] = { xi.evolith.prefix.WEATHER_DARK, xi.evolith.suffix.ADDITIONAL_EFFECT_DARK_DAMAGE, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [309] = { xi.evolith.prefix.NONE, xi.evolith.suffix.HP, { 2, 4, 6, 9, 12, 16, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, [310] = { xi.evolith.prefix.NONE, xi.evolith.suffix.MP, { 2, 4, 6, 8, 11, 14, 17, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, [311] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_VIRUS, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [312] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_SLOW, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [313] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_SILENCE, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [314] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_PARALYZE, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [315] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_GRAVITY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [316] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_PETRIFY, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [317] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_SLEEP, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [318] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_POISON, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [319] = { xi.evolith.prefix.NONE, xi.evolith.suffix.RESIST_BIND, { 1, 1, 1, 2, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, [320] = { xi.evolith.prefix.SKILLCHAIN_LIGHT, xi.evolith.suffix.SKILLCHAIN_DAMAGE, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, [321] = { xi.evolith.prefix.SKILLCHAIN_DARK, xi.evolith.suffix.SKILLCHAIN_DAMAGE, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, [322] = { xi.evolith.prefix.SKILLCHAIN_LIGHT, xi.evolith.suffix.SKILLCHAIN_ACCURACY, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [323] = { xi.evolith.prefix.SKILLCHAIN_DARK, xi.evolith.suffix.SKILLCHAIN_ACCURACY, { 1, 1, 2, 4, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, [324] = { xi.evolith.prefix.SKILLCHAIN_LIGHT, xi.evolith.suffix.MAGIC_BURST_DAMAGE, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, [325] = { xi.evolith.prefix.SKILLCHAIN_DARK, xi.evolith.suffix.MAGIC_BURST_DAMAGE, { 1, 1, 2, 3, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, } -- Table used to look up the Evolith augment ID to assign to an Evolith at rewards time ---@type table> xi.data.augments.evolithIndex = { [xi.evolith.prefix.VS_BEASTS] = { [xi.evolith.suffix.ATTACK ] = 1, [xi.evolith.suffix.DEFENSE ] = 2, [xi.evolith.suffix.ACCURACY ] = 3, [xi.evolith.suffix.EVASION ] = 4, [xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 5, [xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 6, [xi.evolith.suffix.MAGIC_ACCURACY ] = 7, [xi.evolith.suffix.MAGIC_EVASION ] = 8, [xi.evolith.suffix.RANGED_ATTACK ] = 9, [xi.evolith.suffix.RANGED_ACCURACY ] = 10, }, [xi.evolith.prefix.VS_PLANTOIDS] = { [xi.evolith.suffix.ATTACK ] = 11, [xi.evolith.suffix.DEFENSE ] = 12, [xi.evolith.suffix.ACCURACY ] = 13, [xi.evolith.suffix.EVASION ] = 14, [xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 15, [xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 16, [xi.evolith.suffix.MAGIC_ACCURACY ] = 17, [xi.evolith.suffix.MAGIC_EVASION ] = 18, [xi.evolith.suffix.RANGED_ATTACK ] = 19, [xi.evolith.suffix.RANGED_ACCURACY ] = 20, }, [xi.evolith.prefix.VS_VERMIN] = { [xi.evolith.suffix.ATTACK ] = 21, [xi.evolith.suffix.DEFENSE ] = 22, [xi.evolith.suffix.ACCURACY ] = 23, [xi.evolith.suffix.EVASION ] = 24, [xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 25, [xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 26, [xi.evolith.suffix.MAGIC_ACCURACY ] = 27, [xi.evolith.suffix.MAGIC_EVASION ] = 28, [xi.evolith.suffix.RANGED_ATTACK ] = 29, [xi.evolith.suffix.RANGED_ACCURACY ] = 30, }, [xi.evolith.prefix.VS_LIZARDS] = { [xi.evolith.suffix.ATTACK ] = 31, [xi.evolith.suffix.DEFENSE ] = 32, [xi.evolith.suffix.ACCURACY ] = 33, [xi.evolith.suffix.EVASION ] = 34, [xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 35, [xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 36, [xi.evolith.suffix.MAGIC_ACCURACY ] = 37, [xi.evolith.suffix.MAGIC_EVASION ] = 38, [xi.evolith.suffix.RANGED_ATTACK ] = 39, [xi.evolith.suffix.RANGED_ACCURACY ] = 40, }, [xi.evolith.prefix.VS_BIRDS] = { [xi.evolith.suffix.ATTACK ] = 41, [xi.evolith.suffix.DEFENSE ] = 42, [xi.evolith.suffix.ACCURACY ] = 43, [xi.evolith.suffix.EVASION ] = 44, [xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 45, [xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 46, [xi.evolith.suffix.MAGIC_ACCURACY ] = 47, [xi.evolith.suffix.MAGIC_EVASION ] = 48, [xi.evolith.suffix.RANGED_ATTACK ] = 49, [xi.evolith.suffix.RANGED_ACCURACY ] = 50, }, [xi.evolith.prefix.VS_AMORPHS] = { [xi.evolith.suffix.ATTACK ] = 51, [xi.evolith.suffix.DEFENSE ] = 52, [xi.evolith.suffix.ACCURACY ] = 53, [xi.evolith.suffix.EVASION ] = 54, [xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 55, [xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 56, [xi.evolith.suffix.MAGIC_ACCURACY ] = 57, [xi.evolith.suffix.MAGIC_EVASION ] = 58, [xi.evolith.suffix.RANGED_ATTACK ] = 59, [xi.evolith.suffix.RANGED_ACCURACY ] = 60, }, [xi.evolith.prefix.VS_AQUANS] = { [xi.evolith.suffix.ATTACK ] = 61, [xi.evolith.suffix.DEFENSE ] = 62, [xi.evolith.suffix.ACCURACY ] = 63, [xi.evolith.suffix.EVASION ] = 64, [xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 65, [xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 66, [xi.evolith.suffix.MAGIC_ACCURACY ] = 67, [xi.evolith.suffix.MAGIC_EVASION ] = 68, [xi.evolith.suffix.RANGED_ATTACK ] = 69, [xi.evolith.suffix.RANGED_ACCURACY ] = 70, }, [xi.evolith.prefix.VS_UNDEAD] = { [xi.evolith.suffix.ATTACK ] = 71, [xi.evolith.suffix.DEFENSE ] = 72, [xi.evolith.suffix.ACCURACY ] = 73, [xi.evolith.suffix.EVASION ] = 74, [xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 75, [xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 76, [xi.evolith.suffix.MAGIC_ACCURACY ] = 77, [xi.evolith.suffix.MAGIC_EVASION ] = 78, [xi.evolith.suffix.RANGED_ATTACK ] = 79, [xi.evolith.suffix.RANGED_ACCURACY ] = 80, }, [xi.evolith.prefix.VS_ELEMENTALS] = { [xi.evolith.suffix.ATTACK ] = 81, [xi.evolith.suffix.DEFENSE ] = 82, [xi.evolith.suffix.ACCURACY ] = 83, [xi.evolith.suffix.EVASION ] = 84, [xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 85, [xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 86, [xi.evolith.suffix.MAGIC_ACCURACY ] = 87, [xi.evolith.suffix.MAGIC_EVASION ] = 88, [xi.evolith.suffix.RANGED_ATTACK ] = 89, [xi.evolith.suffix.RANGED_ACCURACY ] = 90, }, [xi.evolith.prefix.VS_ARCANA] = { [xi.evolith.suffix.ATTACK ] = 91, [xi.evolith.suffix.DEFENSE ] = 92, [xi.evolith.suffix.ACCURACY ] = 93, [xi.evolith.suffix.EVASION ] = 94, [xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 95, [xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 96, [xi.evolith.suffix.MAGIC_ACCURACY ] = 97, [xi.evolith.suffix.MAGIC_EVASION ] = 98, [xi.evolith.suffix.RANGED_ATTACK ] = 99, [xi.evolith.suffix.RANGED_ACCURACY ] = 100, }, [xi.evolith.prefix.VS_DEMONS] = { [xi.evolith.suffix.ATTACK ] = 101, [xi.evolith.suffix.DEFENSE ] = 102, [xi.evolith.suffix.ACCURACY ] = 103, [xi.evolith.suffix.EVASION ] = 104, [xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 105, [xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 106, [xi.evolith.suffix.MAGIC_ACCURACY ] = 107, [xi.evolith.suffix.MAGIC_EVASION ] = 108, [xi.evolith.suffix.RANGED_ATTACK ] = 109, [xi.evolith.suffix.RANGED_ACCURACY ] = 110, }, [xi.evolith.prefix.VS_DRAGONS] = { [xi.evolith.suffix.ATTACK ] = 111, [xi.evolith.suffix.DEFENSE ] = 112, [xi.evolith.suffix.ACCURACY ] = 113, [xi.evolith.suffix.EVASION ] = 114, [xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 115, [xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 116, [xi.evolith.suffix.MAGIC_ACCURACY ] = 117, [xi.evolith.suffix.MAGIC_EVASION ] = 118, [xi.evolith.suffix.RANGED_ATTACK ] = 119, [xi.evolith.suffix.RANGED_ACCURACY ] = 120, }, [xi.evolith.prefix.VS_EMPTY] = { [xi.evolith.suffix.ATTACK ] = 121, [xi.evolith.suffix.DEFENSE ] = 122, [xi.evolith.suffix.ACCURACY ] = 123, [xi.evolith.suffix.EVASION ] = 124, [xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 125, [xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 126, [xi.evolith.suffix.MAGIC_ACCURACY ] = 127, [xi.evolith.suffix.MAGIC_EVASION ] = 128, [xi.evolith.suffix.RANGED_ATTACK ] = 129, [xi.evolith.suffix.RANGED_ACCURACY ] = 130, }, [xi.evolith.prefix.VS_LUMINIANS] = { [xi.evolith.suffix.ATTACK ] = 131, [xi.evolith.suffix.DEFENSE ] = 132, [xi.evolith.suffix.ACCURACY ] = 133, [xi.evolith.suffix.EVASION ] = 134, [xi.evolith.suffix.MAGIC_ATTACK_BONUS ] = 135, [xi.evolith.suffix.MAGIC_DEFENSE_BONUS] = 136, [xi.evolith.suffix.MAGIC_ACCURACY ] = 137, [xi.evolith.suffix.MAGIC_EVASION ] = 138, [xi.evolith.suffix.RANGED_ATTACK ] = 139, [xi.evolith.suffix.RANGED_ACCURACY ] = 140, }, [xi.evolith.prefix.MIGHTY_STRIKES] = { [xi.evolith.suffix.ABILITY_DELAY] = 141, }, [xi.evolith.prefix.HUNDRED_FISTS] = { [xi.evolith.suffix.ABILITY_DELAY] = 142, }, [xi.evolith.prefix.BENEDICTION] = { [xi.evolith.suffix.ABILITY_DELAY] = 143, }, [xi.evolith.prefix.MANAFONT] = { [xi.evolith.suffix.ABILITY_DELAY] = 144, }, [xi.evolith.prefix.CHAINSPELL] = { [xi.evolith.suffix.ABILITY_DELAY] = 145, }, [xi.evolith.prefix.PERFECT_DODGE] = { [xi.evolith.suffix.ABILITY_DELAY] = 146, }, [xi.evolith.prefix.INVINCIBLE] = { [xi.evolith.suffix.ABILITY_DELAY] = 147, }, [xi.evolith.prefix.BLOOD_WEAPON] = { [xi.evolith.suffix.ABILITY_DELAY] = 148, }, [xi.evolith.prefix.FAMILIAR] = { [xi.evolith.suffix.ABILITY_DELAY] = 149, }, [xi.evolith.prefix.SOUL_VOICE] = { [xi.evolith.suffix.ABILITY_DELAY] = 150, }, [xi.evolith.prefix.EAGLE_EYE_SHOT] = { [xi.evolith.suffix.ABILITY_DELAY] = 151, }, [xi.evolith.prefix.MEIKYO_SHISUI] = { [xi.evolith.suffix.ABILITY_DELAY] = 152, }, [xi.evolith.prefix.MIJIN_GAKURE] = { [xi.evolith.suffix.ABILITY_DELAY] = 153, }, [xi.evolith.prefix.SPIRIT_SURGE] = { [xi.evolith.suffix.ABILITY_DELAY] = 154, }, [xi.evolith.prefix.ASTRAL_FLOW] = { [xi.evolith.suffix.ABILITY_DELAY] = 155, }, [xi.evolith.prefix.AZURE_LORE] = { [xi.evolith.suffix.ABILITY_DELAY] = 156, }, [xi.evolith.prefix.WILD_CARD] = { [xi.evolith.suffix.ABILITY_DELAY] = 157, }, [xi.evolith.prefix.OVERDRIVE] = { [xi.evolith.suffix.ABILITY_DELAY] = 158, }, [xi.evolith.prefix.TRANCE] = { [xi.evolith.suffix.ABILITY_DELAY] = 159, }, [xi.evolith.prefix.TABULA_RASA] = { [xi.evolith.suffix.ABILITY_DELAY] = 160, }, [xi.evolith.prefix.HAND_TO_HAND_WS] = { [xi.evolith.suffix.ENMITY ] = 161, [xi.evolith.suffix.TP_BONUS] = 162, }, [xi.evolith.prefix.DAGGER_WS] = { [xi.evolith.suffix.ATTACK ] = 163, [xi.evolith.suffix.TRIPLE_ATTACK] = 164, }, [xi.evolith.prefix.SWORD_WS] = { [xi.evolith.suffix.ATTACK ] = 165, [xi.evolith.suffix.CRITICAL_HIT_RATE] = 166, }, [xi.evolith.prefix.GREAT_SWORD_WS] = { [xi.evolith.suffix.ACCURACY ] = 167, [xi.evolith.suffix.DOUBLE_ATTACK] = 168, }, [xi.evolith.prefix.AXE_WS] = { [xi.evolith.suffix.ATTACK ] = 169, [xi.evolith.suffix.DOUBLE_ATTACK] = 170, }, [xi.evolith.prefix.GREAT_AXE_WS] = { [xi.evolith.suffix.ACCURACY] = 171, [xi.evolith.suffix.TP_BONUS] = 172, }, [xi.evolith.prefix.SCYTHE_WS] = { [xi.evolith.suffix.ENMITY ] = 173, [xi.evolith.suffix.SKILLCHAIN_DAMAGE] = 174, }, [xi.evolith.prefix.POLEARM_WS] = { [xi.evolith.suffix.ACCURACY ] = 175, [xi.evolith.suffix.CRITICAL_HIT_RATE] = 176, }, [xi.evolith.prefix.KATANA_WS] = { [xi.evolith.suffix.ENMITY ] = 177, [xi.evolith.suffix.CRITICAL_HIT_RATE] = 178, }, [xi.evolith.prefix.GREAT_KATANA_WS] = { [xi.evolith.suffix.ACCURACY ] = 179, [xi.evolith.suffix.SKILLCHAIN_DAMAGE] = 180, }, [xi.evolith.prefix.CLUB_WS] = { [xi.evolith.suffix.ATTACK ] = 181, [xi.evolith.suffix.DOUBLE_ATTACK] = 182, }, [xi.evolith.prefix.STAFF_WS] = { [xi.evolith.suffix.ENMITY ] = 183, [xi.evolith.suffix.TP_BONUS] = 184, }, [xi.evolith.prefix.ARCHERY_WS] = { [xi.evolith.suffix.RANGED_ACCURACY] = 185, [xi.evolith.suffix.TP_BONUS ] = 186, }, [xi.evolith.prefix.MARKSMANSHIP_WS] = { [xi.evolith.suffix.RANGED_ATTACK ] = 187, [xi.evolith.suffix.SKILLCHAIN_DAMAGE] = 188, }, [xi.evolith.prefix.DIVINE_MAGIC_LIGHT] = { [xi.evolith.suffix.MAGIC_ACCURACY] = 189, [xi.evolith.suffix.RECAST_DELAY ] = 190, }, [xi.evolith.prefix.HEALING_MAGIC_LIGHT] = { [xi.evolith.suffix.ENMITY ] = 191, [xi.evolith.suffix.CASTING_TIME] = 192, }, [xi.evolith.prefix.ENHANCING_MAGIC_FIRE] = { [xi.evolith.suffix.CONSERVE_MP ] = 193, [xi.evolith.suffix.RECAST_DELAY] = 194, }, [xi.evolith.prefix.ENHANCING_MAGIC_ICE] = { [xi.evolith.suffix.CONSERVE_MP ] = 195, [xi.evolith.suffix.RECAST_DELAY] = 196, }, [xi.evolith.prefix.ENHANCING_MAGIC_WIND] = { [xi.evolith.suffix.CONSERVE_MP ] = 197, [xi.evolith.suffix.RECAST_DELAY] = 198, }, [xi.evolith.prefix.ENHANCING_MAGIC_EARTH] = { [xi.evolith.suffix.CONSERVE_MP ] = 199, [xi.evolith.suffix.RECAST_DELAY] = 200, }, [xi.evolith.prefix.ENHANCING_MAGIC_LIGHTNING] = { [xi.evolith.suffix.CONSERVE_MP ] = 201, [xi.evolith.suffix.RECAST_DELAY] = 202, }, [xi.evolith.prefix.ENHANCING_MAGIC_WATER] = { [xi.evolith.suffix.CONSERVE_MP ] = 203, [xi.evolith.suffix.RECAST_DELAY] = 204, }, [xi.evolith.prefix.ENHANCING_MAGIC_LIGHT] = { [xi.evolith.suffix.CONSERVE_MP ] = 205, [xi.evolith.suffix.RECAST_DELAY] = 206, }, [xi.evolith.prefix.ENHANCING_MAGIC_DARK] = { [xi.evolith.suffix.CONSERVE_MP ] = 207, [xi.evolith.suffix.RECAST_DELAY] = 208, }, [xi.evolith.prefix.ENFEEBLING_MAGIC_FIRE] = { [xi.evolith.suffix.MAGIC_ACCURACY] = 209, [xi.evolith.suffix.CASTING_TIME ] = 210, }, [xi.evolith.prefix.ENFEEBLING_MAGIC_ICE] = { [xi.evolith.suffix.MAGIC_ACCURACY] = 211, [xi.evolith.suffix.CASTING_TIME ] = 212, }, [xi.evolith.prefix.ENFEEBLING_MAGIC_WIND] = { [xi.evolith.suffix.MAGIC_ACCURACY] = 213, [xi.evolith.suffix.CASTING_TIME ] = 214, }, [xi.evolith.prefix.ENFEEBLING_MAGIC_EARTH] = { [xi.evolith.suffix.MAGIC_ACCURACY] = 215, [xi.evolith.suffix.CASTING_TIME ] = 216, [xi.evolith.suffix.NONE ] = 217, [xi.evolith.suffix.NONE ] = 218, }, [xi.evolith.prefix.ENFEEBLING_MAGIC_WATER] = { [xi.evolith.suffix.MAGIC_ACCURACY] = 219, [xi.evolith.suffix.CASTING_TIME ] = 220, }, [xi.evolith.prefix.ENFEEBLING_MAGIC_LIGHT] = { [xi.evolith.suffix.MAGIC_ACCURACY] = 221, [xi.evolith.suffix.CASTING_TIME ] = 222, }, [xi.evolith.prefix.ENFEEBLING_MAGIC_DARK] = { [xi.evolith.suffix.MAGIC_ACCURACY] = 223, [xi.evolith.suffix.CASTING_TIME ] = 224, }, [xi.evolith.prefix.ELEMENTAL_MAGIC_FIRE] = { [xi.evolith.suffix.ENMITY ] = 225, [xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 226, }, [xi.evolith.prefix.ELEMENTAL_MAGIC_ICE] = { [xi.evolith.suffix.ENMITY ] = 227, [xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 228, }, [xi.evolith.prefix.ELEMENTAL_MAGIC_WIND] = { [xi.evolith.suffix.ENMITY ] = 229, [xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 230, }, [xi.evolith.prefix.ELEMENTAL_MAGIC_EARTH] = { [xi.evolith.suffix.ENMITY ] = 231, [xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 232, }, [xi.evolith.prefix.ELEMENTAL_MAGIC_LIGHTNING] = { [xi.evolith.suffix.ENMITY ] = 233, [xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 234, }, [xi.evolith.prefix.ELEMENTAL_MAGIC_WATER] = { [xi.evolith.suffix.ENMITY ] = 235, [xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 236, }, [xi.evolith.prefix.ELEMENTAL_MAGIC_LIGHT] = { [xi.evolith.suffix.ENMITY ] = 237, [xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 238, }, [xi.evolith.prefix.ELEMENTAL_MAGIC_DARK] = { [xi.evolith.suffix.ENMITY ] = 239, [xi.evolith.suffix.MAGIC_CRITICAL_HIT_RATE] = 240, }, [xi.evolith.prefix.DARK_MAGIC_DARK] = { [xi.evolith.suffix.MAGIC_ACCURACY] = 241, [xi.evolith.suffix.RECAST_DELAY ] = 242, }, [xi.evolith.prefix.SONGS_FIRE] = { [xi.evolith.suffix.ENMITY ] = 243, [xi.evolith.suffix.CASTING_TIME] = 244, }, [xi.evolith.prefix.SONGS_ICE] = { [xi.evolith.suffix.ENMITY ] = 245, [xi.evolith.suffix.CASTING_TIME] = 246, }, [xi.evolith.prefix.SONGS_WIND] = { [xi.evolith.suffix.ENMITY ] = 247, [xi.evolith.suffix.CASTING_TIME] = 248, }, [xi.evolith.prefix.SONGS_EARTH] = { [xi.evolith.suffix.ENMITY ] = 249, [xi.evolith.suffix.CASTING_TIME] = 250, }, [xi.evolith.prefix.SONGS_LIGHTNING] = { [xi.evolith.suffix.ENMITY ] = 251, [xi.evolith.suffix.CASTING_TIME] = 252, }, [xi.evolith.prefix.SONGS_WATER] = { [xi.evolith.suffix.ENMITY ] = 253, [xi.evolith.suffix.CASTING_TIME] = 254, }, [xi.evolith.prefix.SONGS_LIGHT] = { [xi.evolith.suffix.ENMITY ] = 255, [xi.evolith.suffix.CASTING_TIME] = 256, }, [xi.evolith.prefix.SONGS_DARK] = { [xi.evolith.suffix.ENMITY ] = 257, [xi.evolith.suffix.CASTING_TIME] = 258, }, [xi.evolith.prefix.NINJUTSU_FIRE] = { [xi.evolith.suffix.ENMITY ] = 259, [xi.evolith.suffix.MAGIC_ACCURACY] = 260, }, [xi.evolith.prefix.NINJUTSU_ICE] = { [xi.evolith.suffix.ENMITY ] = 261, [xi.evolith.suffix.MAGIC_ACCURACY] = 262, }, [xi.evolith.prefix.NINJUTSU_WIND] = { [xi.evolith.suffix.ENMITY ] = 263, [xi.evolith.suffix.MAGIC_ACCURACY] = 264, }, [xi.evolith.prefix.NINJUTSU_EARTH] = { [xi.evolith.suffix.ENMITY ] = 265, [xi.evolith.suffix.MAGIC_ACCURACY] = 266, }, [xi.evolith.prefix.NINJUTSU_LIGHTNING] = { [xi.evolith.suffix.ENMITY ] = 267, [xi.evolith.suffix.MAGIC_ACCURACY] = 268, }, [xi.evolith.prefix.NINJUTSU_WATER] = { [xi.evolith.suffix.ENMITY ] = 269, [xi.evolith.suffix.MAGIC_ACCURACY] = 270, }, [xi.evolith.prefix.NINJUTSU_LIGHT] = { [xi.evolith.suffix.ENMITY ] = 271, [xi.evolith.suffix.MAGIC_ACCURACY] = 272, }, [xi.evolith.prefix.NINJUTSU_DARK] = { [xi.evolith.suffix.ENMITY ] = 273, [xi.evolith.suffix.MAGIC_ACCURACY] = 274, }, [xi.evolith.prefix.BLUE_MAGIC_FIRE] = { [xi.evolith.suffix.MAGIC_ACCURACY ] = 275, [xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 276, }, [xi.evolith.prefix.BLUE_MAGIC_ICE] = { [xi.evolith.suffix.MAGIC_ACCURACY ] = 277, [xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 278, }, [xi.evolith.prefix.BLUE_MAGIC_WIND] = { [xi.evolith.suffix.MAGIC_ACCURACY ] = 279, [xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 280, }, [xi.evolith.prefix.BLUE_MAGIC_EARTH] = { [xi.evolith.suffix.MAGIC_ACCURACY ] = 281, [xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 282, }, [xi.evolith.prefix.BLUE_MAGIC_LIGHTNING] = { [xi.evolith.suffix.MAGIC_ACCURACY ] = 283, [xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 284, }, [xi.evolith.prefix.BLUE_MAGIC_WATER] = { [xi.evolith.suffix.MAGIC_ACCURACY ] = 285, [xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 286, }, [xi.evolith.prefix.BLUE_MAGIC_LIGHT] = { [xi.evolith.suffix.MAGIC_ACCURACY ] = 287, [xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 288, }, [xi.evolith.prefix.BLUE_MAGIC_DARK] = { [xi.evolith.suffix.MAGIC_ACCURACY ] = 289, [xi.evolith.suffix.MAGIC_ATTACK_BONUS] = 290, }, [xi.evolith.prefix.BLUE_MAGIC_PHYSICAL] = { [xi.evolith.suffix.ATTACK ] = 291, [xi.evolith.suffix.ACCURACY] = 292, }, [xi.evolith.prefix.WEATHER_FIRE] = { [xi.evolith.suffix.ADDITIONAL_EFFECT_DISEASE ] = 293, [xi.evolith.suffix.ADDITIONAL_EFFECT_FIRE_DAMAGE] = 301, }, [xi.evolith.prefix.WEATHER_ICE] = { [xi.evolith.suffix.ADDITIONAL_EFFECT_PARALYSIS ] = 294, [xi.evolith.suffix.ADDITIONAL_EFFECT_ICE_DAMAGE] = 302, }, [xi.evolith.prefix.WEATHER_WIND] = { [xi.evolith.suffix.ADDITIONAL_EFFECT_SILENCE ] = 295, [xi.evolith.suffix.ADDITIONAL_EFFECT_WIND_DAMAGE] = 303, }, [xi.evolith.prefix.WEATHER_EARTH] = { [xi.evolith.suffix.ADDITIONAL_EFFECT_SLOW ] = 296, [xi.evolith.suffix.ADDITIONAL_EFFECT_EARTH_DAMAGE] = 304, }, [xi.evolith.prefix.WEATHER_LIGHTNING] = { [xi.evolith.suffix.ADDITIONAL_EFFECT_STUN ] = 297, [xi.evolith.suffix.ADDITIONAL_EFFECT_LIGHTNING_DAMAGE] = 305, }, [xi.evolith.prefix.WEATHER_WATER] = { [xi.evolith.suffix.ADDITIONAL_EFFECT_POISON ] = 298, [xi.evolith.suffix.ADDITIONAL_EFFECT_WATER_DAMAGE] = 306, }, [xi.evolith.prefix.WEATHER_LIGHT] = { [xi.evolith.suffix.ADDITIONAL_EFFECT_DEFENSE_DOWN] = 299, [xi.evolith.suffix.ADDITIONAL_EFFECT_LIGHT_DAMAGE] = 307, }, [xi.evolith.prefix.WEATHER_DARK] = { [xi.evolith.suffix.ADDITIONAL_EFFECT_SLEEP ] = 300, [xi.evolith.suffix.ADDITIONAL_EFFECT_DARK_DAMAGE] = 308, }, [xi.evolith.prefix.NONE] = { [xi.evolith.suffix.HP ] = 309, [xi.evolith.suffix.MP ] = 310, [xi.evolith.suffix.RESIST_VIRUS ] = 311, [xi.evolith.suffix.RESIST_SLOW ] = 312, [xi.evolith.suffix.RESIST_SILENCE ] = 313, [xi.evolith.suffix.RESIST_PARALYZE] = 314, [xi.evolith.suffix.RESIST_GRAVITY ] = 315, [xi.evolith.suffix.RESIST_PETRIFY ] = 316, [xi.evolith.suffix.RESIST_SLEEP ] = 317, [xi.evolith.suffix.RESIST_POISON ] = 318, [xi.evolith.suffix.RESIST_BIND ] = 319, }, [xi.evolith.prefix.SKILLCHAIN_LIGHT] = { [xi.evolith.suffix.SKILLCHAIN_DAMAGE ] = 320, [xi.evolith.suffix.SKILLCHAIN_ACCURACY] = 322, [xi.evolith.suffix.MAGIC_BURST_DAMAGE ] = 324, }, [xi.evolith.prefix.SKILLCHAIN_DARK] = { [xi.evolith.suffix.SKILLCHAIN_DAMAGE ] = 321, [xi.evolith.suffix.SKILLCHAIN_ACCURACY] = 323, [xi.evolith.suffix.MAGIC_BURST_DAMAGE ] = 325, }, } -- Bundle-type augments: Dynamis-D, Odyssey, Oboro -- Source: Parsed from MNC2 data and client decomp -- Augment index N has up to 6 slots read as uint16 at file offset 176 + 2 * (N * 6 + slot). -- Each slot value is a record index; records are 76 bytes each starting at file offset 12464. -- Usage: -- Item exdata stores a single augment "bundle" ID -- Bundle ID maps to several effects -- First column is the DAT effect ID that will need to be mapped to a mod -- Second column is the effect value for each rank (up to 30) - Not all items make use of all 30 ranks. -- Note: Certain effects contain multiple parameters. -- They can represent: -- - A prefix denoting the entity on which the subsequent effect applies -- - A bitmask representing which "sub-effects" are selected from a pooled effect (i.e. Acc and R.Acc but not Magic Acc) -- - A weaponskill for which the DMG mod applies xi.data.augments.bundles = { [1] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [2] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [3] = { -- HP+# { { 9 }, { 0, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 400, 400, 400, 400, 400 } }, -- "Chakra"+# { { 1600 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, }, [4] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [5] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [6] = { -- HP+# { { 9 }, { 0, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 400, 400, 400, 400, 400 } }, -- "Chakra"+# { { 1600 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, }, [7] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } }, }, [8] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } }, }, [9] = { -- HP+# { { 9 }, { 0, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 400, 400, 400, 400, 400 } }, -- "Chakra"+# { { 1600 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } }, }, [10] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [11] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [12] = { -- Weapon skill damage +#% { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- Automaton:Special attack damage+#% { { xi.augment.parametric.AUTOMATON, 1314 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [13] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [14] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [15] = { -- Weapon skill damage +#% { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- Automaton:Special attack damage+#% { { xi.augment.parametric.AUTOMATON, 1314 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [16] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } }, }, [17] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } }, }, [18] = { -- Weapon skill damage +#% { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- Automaton:Special attack damage+#% { { xi.augment.parametric.AUTOMATON, 1314 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 12, 12 } }, }, [19] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [20] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [21] = { -- Evasion+# { { 22 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, -- TP during evasion +# { { 1294 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, }, [22] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [23] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [24] = { -- Evasion+# { { 22 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, -- TP during evasion +# { { 1294 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, }, [25] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, }, [26] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, }, [27] = { -- Evasion+# { { 22 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, -- TP during evasion +# { { 1294 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, }, [28] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [29] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [30] = { -- Song spellcasting time -#% { { 322 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Song effects: "Double Attack"+#% { { 1295 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } }, }, [31] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [32] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [33] = { -- Song spellcasting time -#% { { 322 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Song effects: "Double Attack"+#% { { 1295 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } }, }, [34] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, }, [35] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, }, [36] = { -- Song spellcasting time -#% { { 322 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Song effects: "Double Attack"+#% { { 1295 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, }, [37] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [38] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [39] = { -- "Phantom Roll" effect duration +# { { 1608 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } }, -- "Phantom Roll 11": Recover HP & MP +#% { { 1610 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- "Phantom Roll"+# { { 1609 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } }, }, [40] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [41] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [42] = { -- "Phantom Roll" effect duration +# { { 1608 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } }, -- "Phantom Roll 11": Recover HP & MP +#% { { 1610 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- "Phantom Roll"+# { { 1609 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } }, }, [43] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, }, [44] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, }, [45] = { -- "Phantom Roll" effect duration +# { { 1608 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } }, -- "Phantom Roll 11": Recover HP & MP +#% { { 1610 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- "Phantom Roll"+# { { 1609 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } }, }, [46] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [47] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [48] = { -- "Flourish" recast time -#% { { 1611 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Step" duration +# { { 1612 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } }, }, [49] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [50] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [51] = { -- "Flourish" recast time -#% { { 1611 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Step" duration +# { { 1612 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } }, }, [52] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, }, [53] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, }, [54] = { -- "Flourish" recast time -#% { { 1611 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Step" duration +# { { 1612 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 33, 36, 39, 42, 45, 48, 51, 53, 57, 60, 60, 60, 60, 60, 60 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, }, [55] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [56] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [57] = { -- Sword enhancement spell damage +#% { { 515 }, { 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 500, 500, 500, 500, 500 } }, -- Elemental weapon skill damage +#% { { 1293 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, }, [58] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [59] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [60] = { -- Sword enhancement spell damage +#% { { 515 }, { 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 500, 500, 500, 500, 500 } }, -- Elemental weapon skill damage +#% { { 1293 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, }, [61] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [62] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [63] = { -- Sword enhancement spell damage +#% { { 515 }, { 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 500, 500, 500, 500, 500 } }, -- Elemental weapon skill damage +#% { { 1293 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [64] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [65] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [66] = { -- HP+# { { 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, -- "Cure" potency +#% { { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Refresh"+# { { 138 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } }, }, [67] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [68] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [69] = { -- HP+# { { 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, -- "Cure" potency +#% { { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Refresh"+# { { 138 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } }, }, [70] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [71] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [72] = { -- HP+# { { 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, -- "Cure" potency +#% { { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Refresh"+# { { 138 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } }, }, [73] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [74] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [75] = { -- "Chain Affinity" recast time -#% { { 1606 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Burst Affinity" recast time -#% { { 1607 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [76] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [77] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [78] = { -- "Chain Affinity" recast time -#% { { 1606 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Burst Affinity" recast time -#% { { 1607 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [79] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [80] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [81] = { -- "Chain Affinity" recast time -#% { { 1606 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Burst Affinity" recast time -#% { { 1607 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [82] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [83] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [84] = { -- Potency of "Regen" effect received +# { { 1282 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Vivacious Pulse" potency +#% { { 1310 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } }, }, [85] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [86] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [87] = { -- Potency of "Regen" effect received +# { { 1282 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Vivacious Pulse" potency +#% { { 1310 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } }, }, [88] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, }, [89] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, }, [90] = { -- Potency of "Regen" effect received +# { { 1282 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Vivacious Pulse" potency +#% { { 1310 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, }, [91] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [92] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [93] = { -- Damage taken -#% { { 55 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Pet:Damage taken +#% { { xi.augment.parametric.PET, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } }, }, [94] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [95] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [96] = { -- Damage taken -#% { { 55 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Pet:Damage taken +#% { { xi.augment.parametric.PET, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } }, }, [97] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, }, [98] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, }, [99] = { -- Damage taken -#% { { 55 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Pet:Damage taken +#% { { xi.augment.parametric.PET, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, }, [100] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [101] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [102] = { -- TP gained when landing critical hits +# { { 1283 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- Critical hit rate +#% { { 26 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [103] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [104] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [105] = { -- TP gained when landing critical hits +# { { 1283 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- Critical hit rate +#% { { 26 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [106] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, }, [107] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, }, [108] = { -- TP gained when landing critical hits +# { { 1283 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- Critical hit rate +#% { { 26 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, }, [109] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [110] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [111] = { -- "Drain" potency +#% { { 1284 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Weapon skill damage +#% { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, }, [112] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [113] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [114] = { -- "Drain" potency +#% { { 1284 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Weapon skill damage +#% { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, }, [115] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, }, [116] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, }, [117] = { -- "Drain" potency +#% { { 1284 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Weapon skill damage +#% { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, }, [118] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [119] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [120] = { -- Wyvern:HP+# { { xi.augment.parametric.WYVERN, 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, -- Wyvern:Damage taken +#% { { xi.augment.parametric.WYVERN, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } }, }, [121] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [122] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [123] = { -- Wyvern:HP+# { { xi.augment.parametric.WYVERN, 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, -- Wyvern:Damage taken +#% { { xi.augment.parametric.WYVERN, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } }, }, [124] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, }, [125] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, }, [126] = { -- Wyvern:HP+# { { xi.augment.parametric.WYVERN, 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, -- Wyvern:Damage taken +#% { { xi.augment.parametric.WYVERN, 41 }, { 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -7, -8, -9, -10, -10, -11, -11, -12, -12, -13, -13, -14, -14, -15, -15, -15, -15, -15, -15 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14 } }, }, [127] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [128] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [129] = { -- Ninjutsu recast time -#% { { 1301 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Enmity+# for each Utsusemi { { 379 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [130] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [131] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [132] = { -- Ninjutsu recast time -#% { { 1301 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Enmity+# for each Utsusemi { { 379 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [133] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [134] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [135] = { -- Ninjutsu recast time -#% { { 1301 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Enmity+# for each Utsusemi { { 379 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [136] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [137] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [138] = { -- "Sekkanoki" recast time -#% { { 1604 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Sekkanoki": Weapon skill damage +#% { { 1605 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, }, [139] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [140] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [141] = { -- "Sekkanoki" recast time -#% { { 1604 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Sekkanoki": Weapon skill damage +#% { { 1605 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, }, [142] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 8, 9, 9, 10, 11, 11, 12, 12, 13, 13, 13, 13, 13, 13 } }, }, [143] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 8, 9, 9, 10, 11, 11, 12, 12, 13, 13, 13, 13, 13, 13 } }, }, [144] = { -- "Sekkanoki" recast time -#% { { 1604 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Sekkanoki": Weapon skill damage +#% { { 1605 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 8, 9, 9, 10, 11, 11, 12, 12, 13, 13, 13, 13, 13, 13 } }, }, [145] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [146] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [147] = { -- "Afflatus Misery" stored +#% { { 1601 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, -- Healing magic recast time -#% { { 1300 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Damage taken -#% { { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, }, [148] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [149] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [150] = { -- "Afflatus Misery" stored +#% { { 1601 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, -- Healing magic recast time -#% { { 1300 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Damage taken -#% { { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, }, [151] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } }, }, [152] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } }, }, [153] = { -- "Afflatus Misery" stored +#% { { 1601 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 250, 250, 250, 250, 250 } }, -- Healing magic recast time -#% { { 1300 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Damage taken -#% { { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, }, [154] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [155] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [156] = { -- Magic burst damage II +# { { 1286 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, -- Magic burst accuracy+# { { 1287 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } }, -- "Drain" and "Aspir" potency +%d { { 343 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20 } }, }, [157] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [158] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [159] = { -- Magic burst damage II +# { { 1286 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, -- Magic burst accuracy+# { { 1287 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } }, -- "Drain" and "Aspir" potency +%d { { 343 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20 } }, }, [160] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } }, }, [161] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8 } }, }, [162] = { -- Magic burst damage II +# { { 1286 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, -- Magic burst accuracy+# { { 1287 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 30, 30, 30, 30, 30 } }, -- "Drain" and "Aspir" potency +%d { { 343 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20 } }, }, [163] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [164] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [165] = { -- MP+# { { 10 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, -- "Mana Wall"+#% { { 1304 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Damage taken -#% { { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, }, [166] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [167] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [168] = { -- MP+# { { 10 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, -- "Mana Wall"+#% { { 1304 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Damage taken -#% { { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, }, [169] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, }, [170] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, }, [171] = { -- MP+# { { 10 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, -- "Mana Wall"+#% { { 1304 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Damage taken -#% { { 55 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, }, [172] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [173] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [174] = { -- Pet:Chance of double damage +#% { { xi.augment.parametric.PET, 1296 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, -- Chance of doubling "Blood Pact" status +#% { { 1308 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Blood Pact" damage +# { { 369 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, }, [175] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [176] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [177] = { -- Pet:Chance of double damage +#% { { xi.augment.parametric.PET, 1296 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, -- Chance of doubling "Blood Pact" status +#% { { 1308 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Blood Pact" damage +# { { 369 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, }, [178] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, }, [179] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, }, [180] = { -- Pet:Chance of double damage +#% { { xi.augment.parametric.PET, 1296 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50, 50, 50, 50, 50 } }, -- Chance of doubling "Blood Pact" status +#% { { 1308 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Blood Pact" damage +# { { 369 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, }, [181] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [182] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [183] = { -- "Regen" potency +# { { 371 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Cure" potency +#% { { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Fast Cast"+#% { { 140 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [184] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [185] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [186] = { -- "Regen" potency +# { { 371 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Cure" potency +#% { { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Fast Cast"+#% { { 140 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [187] = { -- Chance of double damage +#% { { 1296 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, }, [188] = { -- Chance of follow-up attack +#% { { 1298 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11 } }, }, [189] = { -- "Regen" potency +# { { 371 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Cure" potency +#% { { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Fast Cast"+#% { { 140 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [190] = { -- Chance of double ranged damage +#% { { 1297 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [191] = { -- Chance of ranged follow-up attack +#% { { 1299 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [192] = { -- Additional ammo damage +#% { { 1288 }, { 0, 10, 25, 40, 55, 70, 85, 100, 115, 130, 145, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 300, 300, 300, 300, 300 } }, -- Additional ammo accuracy +# { { 1289 }, { 0, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 70, 80, 90, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 150, 150, 150, 150, 150 } }, }, [193] = { -- Chance of double ranged damage +#% { { 1297 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [194] = { -- Chance of ranged follow-up attack +#% { { 1299 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [195] = { -- Additional ammo damage +#% { { 1288 }, { 0, 10, 25, 40, 55, 70, 85, 100, 115, 130, 145, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 300, 300, 300, 300, 300 } }, -- Additional ammo accuracy +# { { 1289 }, { 0, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 70, 80, 90, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 150, 150, 150, 150, 150 } }, }, [196] = { -- Chance of double ranged damage +#% { { 1297 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Store TP"+# { { 142 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6 } }, }, [197] = { -- Chance of ranged follow-up attack +#% { { 1299 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6 } }, }, [198] = { -- Additional ammo damage +#% { { 1288 }, { 0, 10, 25, 40, 55, 70, 85, 100, 115, 130, 145, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 300, 300, 300, 300, 300 } }, -- Additional ammo accuracy +# { { 1289 }, { 0, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 70, 80, 90, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 150, 150, 150, 150, 150 } }, -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6 } }, }, [199] = { -- HP+# { { 9 }, { 0, 1, 3, 6, 9, 12, 15, 18, 21, 25, 29, 33, 37, 41, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100 } }, -- STR DEX +# { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- "Double Attack"+#% { { 143 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [200] = { -- DEX MND +# { { xi.augment.parametric.STAT_COMBO, 0x0022 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- "Kick Attacks"+# { { 194 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Physical damage limit +#% { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [201] = { -- INT MND +# { { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- Enmity+# { { 29 }, { 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -11, -12, -13, -14, -15, -16, -17, -18, -19, -20, -21, -22, -23, -24, -25, -25, -25, -25, -25, -25 } }, -- "Fast Cast"+#% { { 140 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [202] = { -- INT MND +# { { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- Magic burst damage +# { { 1285 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, -- Magic burst accuracy+# { { 1287 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [203] = { -- INT MND +# { { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- Enhancing magic effect duration +#% { { 1248 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Enfeebling magic effect duration +#% { { 1251 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [204] = { -- DEX AGI +# { { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- Evasion+# { { 22 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Triple Attack"+#% { { 144 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 } }, }, [205] = { -- HP+# { { 9 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60, 60, 60, 60, 60, 60 } }, -- VIT MND +# { { xi.augment.parametric.STAT_COMBO, 0x0024 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- Damage taken -#% { { 55 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [206] = { -- STR+# { { 11 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, -- Physical damage limit +#% { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [207] = { -- STR DEX +# { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- Physical damage limit +#% { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, -- Pet:"Double Attack"+#% { { xi.augment.parametric.PET, 143 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [208] = { -- DEX CHR +# { { xi.augment.parametric.STAT_COMBO, 0x0042 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, -- Physical damage limit +#% { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [209] = { -- AGI+# { { 14 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, -- Physical damage limit +#% { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [210] = { -- STR+# { { 11 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, -- Physical damage limit +#% { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [211] = { -- DEX AGI +# { { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- "Daken"+# { { 251 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Physical damage limit +#% { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [212] = { -- STR VIT +# { { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- Physical damage limit +#% { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, -- Wyvern:Damage taken +#% { { xi.augment.parametric.WYVERN, 41 }, { 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -11, -12, -13, -14, -15, -16, -17, -18, -19, -20, -21, -22, -23, -24, -25, -25, -25, -25, -25, -25 } }, }, [213] = { -- MP+# { { 10 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- Avatar:All Attr.+# { { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Blood Pact" damage +# { { 369 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [214] = { -- STR DEX +# { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, -- Critical hit rate +#% { { 26 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5 } }, }, [215] = { -- STR AGI +# { { xi.augment.parametric.STAT_COMBO, 0x0009 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- Magic Damage+# { { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [216] = { -- DEX AGI +# { { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- Physical damage limit +#% { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, -- Automaton:"Mag. Atk. Bns."+# { { xi.augment.parametric.AUTOMATON, 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, }, [217] = { -- DEX CHR +# { { xi.augment.parametric.STAT_COMBO, 0x0042 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, -- Physical damage limit +#% { { 380 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [218] = { -- INT MND +# { { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- Magic Damage+# { { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Helix eff. dur. +#% { { 1249 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [219] = { -- MP+# { { 10 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 50, 50, 50, 50, 50 } }, -- Luopan duration +#% { { 1309 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25 } }, -- Luopan:Absorbs damage taken +#% { { xi.augment.parametric.LUOPAN, 1313 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10 } }, }, [220] = { -- HP+# { { 9 }, { 0, 1, 2, 4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60, 60, 60, 60, 60, 60 } }, -- STR MND +# { { xi.augment.parametric.STAT_COMBO, 0x0021 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15 } }, -- Damage taken -#% { { 55 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7 } }, }, [221] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 } }, -- "Final Heaven": DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.FINAL_HEAVEN }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- "Counter" damage +#% { { 1303 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [222] = { -- DMG:+# { { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29 } }, -- Ascetic's Fury: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.ASCETICS_FURY }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [223] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 } }, -- Stringing Pummel: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.STRINGING_PUMMEL }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [224] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Victory Smite: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.VICTORY_SMITE }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- STR DEX +# { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [225] = { -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, -- Mercy Stroke: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.MERCY_STROKE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- "Triple Attack" damage +#% { { 1305 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [226] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, -- Pyrrhic Kleos: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.PYRRHIC_KLEOS }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [227] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Mandalic Stab: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.MANDALIC_STAB }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [228] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 } }, -- Mordant Rime: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.MORDANT_RIME }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [229] = { -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, -- Rudra's Storm: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.RUDRAS_STORM }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- DEX AGI +# { { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [230] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, -- Knights of Round: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.KNIGHTS_OF_ROUND }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Chance of successful block +# { { 363 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [231] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } }, -- Death Blossom: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.DEATH_BLOSSOM }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [232] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- "Atonement" enmity+# { { 1292 }, { 0, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 70, 80, 90, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [233] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, -- Expiacion: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.EXPIACION }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [234] = { -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, -- Chant du Cygne: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CHANT_DU_CYGNE }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- DEX MND +# { { xi.augment.parametric.STAT_COMBO, 0x0022 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [235] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, -- Randgrith: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.RANDGRITH }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- "Cure" potency +#% { { 329 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [236] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } }, -- Mystic Boon: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.MYSTIC_BOON }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [237] = { -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, -- "Dagan" potency +#% { { 1290 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- AGI+# MND+# CHR+# { { xi.augment.parametric.BASE_STATS, 0x01A0 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [238] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 18, 20, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22 } }, -- Exudation: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.EXUDATION }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [239] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } }, -- Scourge: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.SCOURGE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Critical hit damage +#% { { 328 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [240] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 } }, -- Torcleaver: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TORCLEAVER }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- STR VIT +# { { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [241] = { -- DMG:+# { { 30 }, { 0, 1, 3, 5, 7, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39 } }, -- Dimidiation: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.DIMIDIATION }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [242] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, -- Onslaught: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.ONSLAUGHT }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Pet:"Double Attack"+#% { { xi.augment.parametric.PET, 143 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [243] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Primal Rend: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.PRIMAL_REND }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [244] = { -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, -- Cloudsplitter: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CLOUDSPLITTER }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- STR DEX MND CHR +# { { xi.augment.parametric.STAT_COMBO, 0x0063 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, }, [245] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Metatron Torment: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.METATRON_TORMENT }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- "Double Attack" damage +#% { { 1302 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [246] = { -- DMG:+# { { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 26, 29, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32 } }, -- King's Justice: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.KINGS_JUSTICE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [247] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, -- Ukko's Fury: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.UKKOS_FURY }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- STR DEX +# { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [248] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 13, 15, 17, 19, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21 } }, -- Catastrophe: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CATASTROPHE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- "Drain" potency +#% { { 1284 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [249] = { -- DMG:+# { { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 22, 25, 28, 31, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34 } }, -- Insurgency: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.INSURGENCY }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [250] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13 } }, -- Quietus: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.QUIETUS }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- STR DEX INT MND +# { { xi.augment.parametric.STAT_COMBO, 0x0033 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, }, [251] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Geirskogul: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.GEIRSKOGUL }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- All Jumps: Damage+#% { { 1311 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, }, [252] = { -- DMG:+# { { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 26, 29, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32 } }, -- Drakesbane: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.DRAKESBANE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [253] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, -- Camlann's Torment: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CAMLANNS_TORMENT }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- STR VIT +# { { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [254] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, -- Blade: Metsu: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.BLADE_METSU }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Ninjutsu casting time -#% { { 1307 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [255] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 } }, -- Blade: Kamu: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.BLADE_KAMU }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [256] = { -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, -- Blade: Hi: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.BLADE_HI }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- DEX AGI +# { { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [257] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18 } }, -- Tachi: Kaiten: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TACHI_KAITEN }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Skillchain dmg. +#% { { 332 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [258] = { -- DMG:+# { { 30 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29 } }, -- Tachi: Rana: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TACHI_RANA }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [259] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 } }, -- Tachi: Fudo: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TACHI_FUDO }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- STR AGI +# { { xi.augment.parametric.STAT_COMBO, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [260] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, -- Gate of Tartarus: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.GATE_OF_TARTARUS }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Enmity+# { { 29 }, { 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -12, -14, -16, -18, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20, -20 } }, }, [261] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26 } }, -- Omniscience: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.OMNISCIENCE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [262] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26 } }, -- Vidohunir: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.VIDOHUNIR }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [263] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26 } }, -- Garland of Bliss: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.GARLAND_OF_BLISS }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Avatar:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.AVATAR, 100 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [264] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- "Myrkr" potency +#% { { 1291 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- MP+# { { 10 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [265] = { -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 7 } }, -- Namas Arrow: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.NAMAS_ARROW }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Critical hit rate +#% { { 26 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [266] = { -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, -- Jishnu's Radiance: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.JISHNUS_RADIANCE }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- STR DEX +# { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [267] = { -- DMG:+# { { 30 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, -- Trueflight: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TRUEFLIGHT }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [268] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, -- Coronach: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.CORONACH }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [269] = { -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, -- Leaden Salute: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.LEADEN_SALUTE }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [270] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, -- Wildfire: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.WILDFIRE }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- STR AGI +# { { xi.augment.parametric.STAT_COMBO, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [271] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 } }, -- Shijin Spiral: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.SHIJIN_SPIRAL }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [272] = { -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, -- Exenterator: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.EXENTERATOR }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [273] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, -- Requiescat: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.REQUIESCAT }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [274] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, -- Upheaval: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.UPHEAVAL }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [275] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } }, -- Entropy: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.ENTROPY }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [276] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Stardiver: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.STARDIVER }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [277] = { -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, -- Blade: Shun: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.BLADE_SHUN }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [278] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Tachi: Shoha: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.TACHI_SHOHA }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [279] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, -- Realmrazer: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.REALMRAZER }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [280] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26 } }, -- Shattersoul: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.SHATTERSOUL }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [281] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, -- Resolution: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.RESOLUTION }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [282] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, -- Ruinator: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.RUINATOR }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [283] = { -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }, -- Apex Arrow: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.APEX_ARROW }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [284] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, -- Last Stand: DMG:+#% { { xi.augment.parametric.WEAPON_SKILL, xi.weaponskill.LAST_STAND }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [285] = { -- Healing magic skill +# { { 288 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Enha. mag. skill +# { { 289 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [286] = { -- Accuracy+# { { 18 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35 } }, -- Mag. Evasion+# { { 25 }, { 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } }, -- Critical hit rate +#% { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [287] = { -- Mag. Evasion+# { { 25 }, { 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75 } }, -- Occ. inc. resist. to stat. ailments +# { { 50 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [288] = { -- Accuracy+# { { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Evasion+# { { 22 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [289] = { -- Avatar:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.AVATAR, 100 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35 } }, -- Avatar:All Attr.+# { { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- MP+# { { 10 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [290] = { -- "Resist Silence"+# { { 180 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Spell interruption rate down %d%% { { 36 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [291] = { -- Attack+# { { 19 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [292] = { -- STR+# { { 11 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- "Double Attack"+#% { { 143 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [293] = { -- DMG:+# { { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [294] = { -- "Conserve MP"+# { { 141 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- "Fast Cast"+#% { { 140 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [295] = { -- Mag. Acc.+# { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- INT+# { { 15 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [296] = { -- Mag. Acc.+# { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- CHR+# { { 17 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [297] = { -- Evasion+# { { 22 }, { 0, 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90 } }, -- Mag. Evasion+# { { 25 }, { 0, 0, 0, 0, 0, 0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [298] = { -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Accuracy+# { { 18 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [299] = { -- DMG:+# { { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, }, [300] = { -- HP+# { { 9 }, { 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150 } }, -- Shield skill +# { { 285 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [301] = { -- "Snapshot"+# { { 211 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- DMG:+# { { 30 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Rng. Acc.+# { { 20 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [302] = { -- "Resist Sleep"+# { { 176 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- "Resist Charm"+# { { 188 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 7, 9, 11, 13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, }, [303] = { -- DMG:+# { { 30 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- "Store TP"+# { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [304] = { -- Mag. Acc.+# { { 24 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- Damage taken -#% { { 55 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [305] = { -- DEF+# { { 23 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- HP+# { { 9 }, { 0, 0, 0, 0, 0, 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200 } }, }, [306] = { -- Mag. Acc.+# { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- INT MND CHR +# { { xi.augment.parametric.STAT_COMBO, 0x0070 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [307] = { -- TP Bonus +# { { 353 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 34, 38, 42, 46, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- STR+# { { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [308] = { -- Accuracy+# { { 18 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Critical hit rate +#% { { 26 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [309] = { -- "Resist Bind"+# { { 185 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- Evasion+# { { 22 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [310] = { -- DEF+# { { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- "Mag. Def. Bns."+# { { 134 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [311] = { -- Mag. Acc.+# { { 24 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } }, -- Spell interruption rate down %d%% { { 36 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [312] = { -- DEF+# { { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- STR DEX VIT INT +# { { xi.augment.parametric.STAT_COMBO, 0x0017 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, }, [313] = { -- DEF+# { { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Parrying skill +# { { 286 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [314] = { -- Attack+# { { 19 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } }, -- "Store TP"+# { { 142 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [315] = { -- DMG:+# { { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Critical hit rate +#% { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [316] = { -- VIT+# { { 13 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- HP+# { { 9 }, { 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } }, }, [317] = { -- DEX AGI +# { { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Mag. Evasion+# { { 25 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [318] = { -- DMG:+# { { 30 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Weapon skill damage +#% { { 327 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, }, [319] = { -- DMG:+# { { 30 }, { 0, 3, 6, 9, 12, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Quadruple Attack +#% { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, }, [320] = { -- Accuracy+# { { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- DEX+# { { 12 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [321] = { -- Healing magic skill +# { { 288 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Enha. mag. skill +# { { 289 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Damage taken -#% { { 55 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [322] = { -- DMG:+# { { 30 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 26, 28, 30, 32, 34, 36, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Sword enhancement spell damage +#% { { 515 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 60, 90, 120, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150 } }, }, [323] = { -- Evasion+# { { 22 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Accuracy+# { { 18 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [324] = { -- Skillchain dmg. +#% { { 332 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Magic burst damage +# { { 1285 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [325] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- Attack+# { { 19 }, { 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [326] = { -- Accuracy+# { { 18 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- "Double Attack"+#% { { 143 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [327] = { -- Attack+# { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- STR+# { { 11 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, }, [328] = { -- Avatar:TP Bonus +# { { xi.augment.parametric.AVATAR, 53 }, { 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 } }, -- Avatar:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.AVATAR, 100 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Avatar:All Attr.+# { { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [329] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Physical damage limit +#% { { 380 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [330] = { -- DMG:+# { { 30 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Critical hit rate +#% { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [331] = { -- Attack+# { { 19 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [332] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Evasion+# { { 22 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [333] = { -- "Mag. Atk. Bns."+# { { 133 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 32, 34, 36, 38, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- INT MND +# { { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [334] = { -- DMG:+# { { 30 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 47, 50, 53, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Critical hit rate +#% { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [335] = { -- "Cure" potency +#% { { 329 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Healing magic skill +# { { 288 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [336] = { -- DMG:+# { { 30 }, { 0, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Weapon skill damage +#% { { 327 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [337] = { -- "Conserve MP"+# { { 141 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- INT+# { { 15 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [338] = { -- DMG:+# { { 30 }, { 0, 5, 10, 15, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- "Store TP"+# { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 } }, }, [339] = { -- Chance of successful block +# { { 363 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Enh. Mag. received dur. +#% { { 374 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [340] = { -- Rng. Atk.+# { { 21 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- "Snapshot"+# { { 211 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [341] = { -- Phys. dmg. taken +#% { { 37 }, { 0, -1, -2, -3, -4, -5, -5, -6, -6, -7, -7, -8, -8, -9, -9, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10 } }, -- Pet:Damage taken +#% { { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [342] = { -- DMG:+# { { 30 }, { 0, 4, 8, 12, 16, 20, 24, 27, 30, 33, 36, 39, 42, 45, 48, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- "Fast Cast"+#% { { 140 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [343] = { -- Magic Damage+# { { 362 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- INT+# { { 15 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [344] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, -- Quadruple Attack +#% { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, }, [345] = { -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Evasion+# { { 22 }, { 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, }, [346] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- "Regen"+# { { 137 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [347] = { -- DMG:+# { { 30 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 35, 38, 41, 44, 47, 50, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Haste+#% { { 32 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [348] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Shield skill +# { { 285 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [349] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 } }, -- Rng. Acc.+# { { 20 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- "Rapid Shot"+# { { 139 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, }, [350] = { -- Evasion+# { { 22 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- "Counter"+# { { 145 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [351] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- DEX+# { { 12 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Sword enhancement spell damage +#% { { 515 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, }, [352] = { -- MP+# { { 10 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- Avatar:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.AVATAR, 100 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Avatar:Magic burst damage +# { { xi.augment.parametric.AVATAR, 1285 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [353] = { -- Avatar:All Attr.+# { { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Avatar:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.AVATAR, 100 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- "Avatar perpetuation cost" -%d { { 321 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [354] = { -- Mag. Acc.+# { { 24 }, { 0, 10, 20, 30, 40, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [355] = { -- STR+# { { 11 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- DEX+# { { 12 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [356] = { -- DMG:+# { { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 19, 20, 21, 22, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, }, [357] = { -- HP+# { { 9 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- Chance of successful block +# { { 363 }, { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, }, [358] = { -- DEX+# { { 12 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- AGI+# { { 14 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [359] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- Critical hit rate +#% { { 26 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- STR DEX +# { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, }, [360] = { -- "Fast Cast"+#% { { 140 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Spell interruption rate down %d%% { { 36 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [361] = { -- DMG:+# { { 30 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- "Mag. Def. Bns."+# { { 134 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [362] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Skillchain dmg. +#% { { 332 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, }, [363] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, -- INT MND +# { { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 0, 0, 0, 0, 0, 3, 6, 9, 12, 15, 17, 19, 21, 23, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25 } }, }, [364] = { -- STR+# { { 11 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Haste+#% { { 32 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [365] = { -- DMG:+# { { 30 }, { 0, 3, 6, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Weapon skill damage +#% { { 327 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [366] = { -- Accuracy+# { { 18 }, { 0, 4, 8, 12, 16, 20, 24, 27, 30, 33, 36, 39, 42, 45, 47, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, -- Haste+#% { { 32 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [367] = { -- DEF+# { { 23 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- Damage taken -#% { { 55 }, { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, }, [368] = { -- Rng. Atk.+# { { 21 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Enmity+# { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5 } }, }, [369] = { -- DMG:+# { { 30 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 27, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Pot. of "Cure" effect rec. +#% { { 356 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [370] = { -- DMG:+# { { 30 }, { 0, 3, 6, 9, 12, 15, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 20, 30, 40, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 } }, }, [371] = { -- DMG:+# { { 30 }, { 0, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 } }, -- Rng. Acc.+# { { 20 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- "Snapshot"+# { { 211 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [372] = { -- DEF+# { { 23 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- Spell interruption rate down %d%% { { 36 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [373] = { -- Mag. Evasion+# { { 25 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- "Double Attack"+#% { { 143 }, { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, }, [374] = { -- Accuracy+# { { 18 }, { 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- DEX+# { { 12 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 } }, }, [375] = { -- DMG:+# { { 30 }, { 0, 3, 6, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Dark magic skill +# { { 292 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [376] = { -- Enmity+# { { 29 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Damage taken -#% { { 55 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [377] = { -- DMG:+# { { 30 }, { 0, 2, 4, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- "Store TP"+# { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [378] = { -- Rng. Atk.+# { { 21 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45 } }, -- Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- DMG:+# { { 30 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [379] = { -- Accuracy+# { { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Mag. Acc.+# { { 24 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Enha. mag. skill +# { { 289 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [380] = { -- Mag. Evasion+# { { 25 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } }, -- Enmity+# { { 29 }, { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [381] = { -- DMG:+# { { 30 }, { 0, 2, 4, 6, 8, 10, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- STR DEX CHR +# { { xi.augment.parametric.STAT_COMBO, 0x0043 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 32, 34, 36, 38, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, }, [382] = { -- Accuracy+# { { 18 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, }, [383] = { -- Accuracy+# { { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- "Store TP"+# { { 142 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [384] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Attack+# { { 19 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 16, 24, 32, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, }, [385] = { -- DMG:+# { { 30 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- HP+# { { 9 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 40, 60, 80, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 } }, }, [386] = { -- Accuracy+# { { 18 }, { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 } }, }, [387] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- Damage taken -#% { { 55 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [388] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 12, 18, 24, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, }, [389] = { -- Accuracy+# { { 18 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 32, 34, 36, 38, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }, }, [390] = { -- DEX+# { { 12 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, -- "Store TP"+# { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 32, 34, 36, 38, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40 } }, }, [391] = { -- Mag. Acc.+# { { 24 }, { 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 54, 58, 62, 66, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70 } }, -- Enfb. mag. skill +# { { 290 }, { 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } }, -- MND+# { { 16 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, }, [392] = { -- Accuracy+# { { 18 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, }, [393] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 19, 20 } }, -- Attack+# { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Skillchain dmg. +#% { { 332 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [394] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 11 } }, -- Attack+# { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [395] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13 } }, -- Attack+# { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Refresh"+# { { 138 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } }, }, [396] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26 } }, -- Attack+# { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Counter"+# { { 145 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [397] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 14, 15 } }, -- Attack+# { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- TP Bonus +# { { 353 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 20, 20, 30, 30, 40, 40, 50, 50 } }, }, [398] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 14, 15 } }, -- Attack+# { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Skillchain dmg. +#% { { 332 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [399] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 24, 25, 25, 26, 26, 27 } }, -- Attack+# { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- STR VIT +# { { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [400] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 26, 27, 27, 28 } }, -- Attack+# { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Damage taken -#% { { 55 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [401] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26 } }, -- Attack+# { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Regen"+# { { 137 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } }, }, [402] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11, 11, 12 } }, -- Attack+# { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Daken"+# { { 251 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [403] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24 } }, -- Attack+# { { 19 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- STR+# { { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [404] = { -- DMG:+# { { 30 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 11 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Enmity+# { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } }, }, [405] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 16, 16, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 21 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- INT MND +# { { xi.augment.parametric.STAT_COMBO, 0x0030 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [406] = { -- DMG:+# { { 30 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 9 } }, -- Rng. Atk.+# { { 21 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Snapshot"+# { { 211 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [407] = { -- DMG:+# { { 30 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 16, 16, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 21 } }, -- Rng. Atk.+# { { 21 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Recycle"+# { { 212 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [408] = { -- Rng. Atk.+# { { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Subtle Blow II"+# { { 1536 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [409] = { -- Rng. Atk.+# { { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- TP Bonus +# { { 353 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 19, 19, 20 } }, -- Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Critical hit rate +#% { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [410] = { -- Rng. Atk.+# { { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Subtle Blow"+# { { 195 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, -- Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Recycle"+# { { 212 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [411] = { -- Rng. Atk.+# { { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Damage taken -#% { { 55 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } }, -- Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- STR+# { { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [412] = { -- Rng. Atk.+# { { 21 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "True Shot"+# { { 232 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } }, -- Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0006 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- AGI+# { { 14 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [413] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Counter"+# { { 145 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Regen"+# { { 137 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } }, }, [414] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Double Attack"+#% { { 143 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Occ. inc. resist. to stat. ailments +# { { 50 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [415] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- DEX+# { { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [416] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Subtle Blow"+# { { 195 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [417] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Evasion+# { { 22 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- STR+# { { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [418] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Double Attack" damage +#% { { 1302 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Cure" potency +#% { { 329 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [419] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Occ. inc. resist. to stat. ailments +# { { 50 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Critical hit rate +#% { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [420] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- VIT+# { { 13 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [421] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Skillchain dmg. +#% { { 332 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- STR+# { { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [422] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Subtle Blow"+# { { 195 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Chance of successful block +# { { 363 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [423] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Skillchain dmg. +#% { { 332 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Double Attack"+#% { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [424] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Regen"+# { { 137 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } }, }, [425] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Triple Attack" damage +#% { { 1305 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- DEX+# { { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [426] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Physical damage limit +#% { { 380 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Mag. Evasion+# { { 25 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [427] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- AGI+# { { 14 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [428] = { -- "Mag. Atk. Bns."+# { { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } }, -- Magic Damage+# { { 362 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Enmity+# { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } }, }, [429] = { -- "Mag. Atk. Bns."+# { { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } }, -- Enmity+# { { 29 }, { 0, -1, -1, -1, -1, -2, -2, -2, -2, -3, -3, -3, -3, -4, -4, -4, -4, -5, -5, -5, -5, -6, -6, -6, -6, -7, -7, -7, -7, -8, -8 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Magic Damage+# { { 362 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [430] = { -- "Mag. Atk. Bns."+# { { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } }, -- Magic burst damage II +# { { 1286 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- MND+# { { 16 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [431] = { -- "Mag. Atk. Bns."+# { { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } }, -- Damage taken -#% { { 55 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- INT+# { { 15 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [432] = { -- "Mag. Atk. Bns."+# { { 133 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25 } }, -- "Drain" and "Aspir" potency +%d { { 343 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Spell interruption rate down %d%% { { 36 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [433] = { -- Attack+# Magic Damage+# { { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Quadruple Attack +#% { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } }, }, [434] = { -- Attack+# Magic Damage+# { { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Physical damage limit +#% { { 380 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- DEX+# { { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [435] = { -- Attack+# Magic Damage+# { { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Magic burst damage II +# { { 1286 }, { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- MND+# { { 16 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [436] = { -- Attack+# Magic Damage+# { { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Blood Pact" damage +# { { 369 }, { 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Pet:Damage taken +#% { { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } }, }, [437] = { -- Attack+# Magic Damage+# { { xi.augment.parametric.ATTACK, 0x0009 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Regen" potency +# { { 371 }, { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10 } }, -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Avatar:All Attr.+# { { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [438] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13 } }, -- Physical damage limit +#% { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, -- Critical hit rate +#% { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [439] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15 } }, -- Physical damage limit +#% { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7 } }, -- DEX AGI +# { { xi.augment.parametric.STAT_COMBO, 0x000A }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [440] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 13, 14, 14, 14 } }, -- Physical damage limit +#% { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, -- DEX+# { { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } }, }, [441] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13 } }, -- Physical damage limit +#% { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6 } }, -- Critical hit rate +#% { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 7, 8, 9, 10, 11, 12, 13 } }, }, [442] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Store TP"+# { { 142 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13 } }, -- Physical damage limit +#% { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, -- AGI+# { { 14 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } }, }, [443] = { -- Attack+# Rng. Atk.+# { { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, -- Weapon skill damage +#% { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11 } }, -- "Double Attack"+#% { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, -- Accuracy+# Rng. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0003 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [444] = { -- Attack+# Rng. Atk.+# { { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, -- Weapon skill damage +#% { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13 } }, -- "Double Attack"+#% { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7 } }, -- STR VIT +# { { xi.augment.parametric.STAT_COMBO, 0x0005 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [445] = { -- Attack+# Rng. Atk.+# { { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, -- Weapon skill damage +#% { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11 } }, -- "Double Attack"+#% { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, -- VIT+# { { 13 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } }, }, [446] = { -- Attack+# Rng. Atk.+# { { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, -- Weapon skill damage +#% { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12 } }, -- "Double Attack"+#% { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6 } }, -- STR+# { { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } }, }, [447] = { -- Attack+# Rng. Atk.+# { { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, -- Weapon skill damage +#% { { 327 }, { 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11 } }, -- "Double Attack"+#% { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, -- Accuracy+# Rng. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0003 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 7, 8, 9, 10, 11, 12, 13 } }, }, [448] = { -- "Mag. Atk. Bns."+# { { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, -- Magic Damage+# { { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Magic burst damage II +# { { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } }, -- Mag. Acc.+# { { 24 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [449] = { -- "Mag. Atk. Bns."+# { { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, -- Magic Damage+# { { 362 }, { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 } }, -- Magic burst damage II +# { { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7 } }, -- INT MND CHR +# { { xi.augment.parametric.STAT_COMBO, 0x0070 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [450] = { -- "Mag. Atk. Bns."+# { { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, -- Magic Damage+# { { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Magic burst damage II +# { { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, -- MND+# { { 16 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } }, }, [451] = { -- "Mag. Atk. Bns."+# { { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, -- Magic Damage+# { { 362 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, -- Magic burst damage II +# { { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, -- INT+# { { 15 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } }, }, [452] = { -- "Mag. Atk. Bns."+# { { 133 }, { 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 } }, -- Magic Damage+# { { 362 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Magic burst damage II +# { { 1286 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 } }, -- CHR+# { { 17 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 15 } }, }, [453] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Pet:All Attr.+# { { xi.augment.parametric.PET, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Pet:Damage taken +#% { { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -6, -7, -7, -8 } }, }, [454] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Pet:DMG:+#% { { xi.augment.parametric.PET, 47 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11 } }, -- Pet:Damage taken +#% { { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10 } }, }, [455] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Pet:All Attr.+# { { xi.augment.parametric.PET, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Pet:Damage taken +#% { { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -6, -7, -7, -8 } }, }, [456] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Pet:DMG:+#% { { xi.augment.parametric.PET, 47 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10 } }, -- Pet:Damage taken +#% { { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -7, -8, -8, -9 } }, }, [457] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Pet:All Attr.+# { { xi.augment.parametric.PET, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Pet:Damage taken +#% { { xi.augment.parametric.PET, 41 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -6, -7, -7, -8 } }, }, [458] = { -- Pet:Attack+# { { xi.augment.parametric.PET, 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Attack+# { { 19 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Pet:All Attr.+# { { xi.augment.parametric.PET, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [459] = { -- Attack+# { { 19 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- STR+# { { 11 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10 } }, -- DEX+# { { 12 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [460] = { -- Avatar:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.AVATAR, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Avatar:All Attr.+# { { xi.augment.parametric.AVATAR, xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Avatar:Enmity+# { { xi.augment.parametric.AVATAR, 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [461] = { -- Automaton:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.AUTOMATON, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Automaton:HP+# { { xi.augment.parametric.AUTOMATON, 9 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60 } }, -- Automaton:Special attack damage+#% { { xi.augment.parametric.AUTOMATON, 1314 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [462] = { -- DEF+# { { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Waltz" potency +#% { { 330 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10 } }, -- "Mag. Def. Bns."+# { { 134 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [463] = { -- DEF+# { { 23 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Daken"+# { { 251 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10 } }, -- Mag. Evasion+# { { 25 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }, }, [464] = { -- Accuracy+# { { 18 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Attack+# { { 19 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- "Store TP"+# { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [465] = { -- Weapon Skill Acc.+# { { 326 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Attack+# { { 19 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Skillchain dmg. +#% { { 332 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 } }, }, [466] = { -- Rng. Acc.+# { { 20 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Rng. Atk.+# { { 21 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Enmity+# { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } }, }, [467] = { -- Mag. Acc.+# { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Enfb. mag. skill +# { { 290 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Enmity+# { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5 } }, }, [468] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- All Attr.+# { { xi.augment.parametric.ALL_ATTR }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10 } }, -- "Store TP"+# { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5 } }, }, [469] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 } }, -- Evasion+# Mag. Evasion+# { { xi.augment.parametric.DEFENSE, 0x000C }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10, 10 } }, -- Critical hit rate +#% { { 26 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5 } }, }, [470] = { -- Accuracy+# Rng. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0003 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25 } }, -- Attack+# Rng. Atk.+# { { xi.augment.parametric.ATTACK, 0x0003 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 } }, -- STR DEX +# { { xi.augment.parametric.STAT_COMBO, 0x0003 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Enmity+# { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10 } }, }, [471] = { -- Mag. Acc.+# { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25 } }, -- Magic Damage+# { { 362 }, { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 } }, -- INT+# { { 15 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, -- Enmity+# { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10 } }, }, [472] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Double Attack"+#% { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } }, -- Physical damage limit +#% { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 } }, }, [473] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Double Attack"+#% { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8 } }, -- Physical damage limit +#% { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7 } }, }, [474] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Double Attack"+#% { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } }, -- Physical damage limit +#% { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } }, }, [475] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Double Attack"+#% { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } }, -- Physical damage limit +#% { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 } }, }, [476] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Double Attack"+#% { { 143 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } }, -- Physical damage limit +#% { { 380 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } }, }, [477] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Store TP"+# { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, [478] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Store TP"+# { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, [479] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Store TP"+# { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, [480] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Store TP"+# { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, [481] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Store TP"+# { { 142 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, [482] = { -- Mag. Acc.+# { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 25, 26, 27, 28 } }, -- "Blood Pact" damage +# { { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, [483] = { -- Mag. Acc.+# { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32 } }, -- "Blood Pact" damage +# { { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, [484] = { -- Mag. Acc.+# { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 29, 30 } }, -- "Blood Pact" damage +# { { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, [485] = { -- Mag. Acc.+# { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 25, 26, 27, 28 } }, -- "Blood Pact" damage +# { { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, [486] = { -- Mag. Acc.+# { { 24 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Mag. Atk. Bns."+# { { 133 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 29, 30 } }, -- "Blood Pact" damage +# { { 369 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, [487] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } }, -- "Phalanx" received +# { { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } }, }, [488] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8 } }, -- "Phalanx" received +# { { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 } }, }, [489] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } }, -- "Phalanx" received +# { { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } }, }, [490] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 } }, -- "Phalanx" received +# { { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } }, }, [491] = { -- Accuracy+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0005 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- "Triple Attack"+#% { { 144 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7 } }, -- "Phalanx" received +# { { 368 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } }, }, [492] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Enmity+# { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -6, -7, -7, -7, -8 } }, -- Quadruple Attack +#% { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, [493] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Enmity+# { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -6, -6, -7, -7, -8, -8, -8, -9, -9, -9, -10 } }, -- Quadruple Attack +#% { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, [494] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Enmity+# { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -6, -7, -7, -8, -8, -9 } }, -- Quadruple Attack +#% { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, [495] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Enmity+# { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -6, -7, -7, -7, -8 } }, -- Quadruple Attack +#% { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, [496] = { -- Accuracy+# Rng. Acc.+# Mag. Acc.+# { { xi.augment.parametric.ACCURACY, 0x0007 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, -- Enmity+# { { 29 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -2, -3, -3, -4, -4, -5, -5, -6, -6, -7, -7, -8, -8, -9 } }, -- Quadruple Attack +#% { { 354 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5 } }, -- Pet:Accuracy+# Mag. Acc.+# { { xi.augment.parametric.PET, 100 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 } }, }, } -- Reinforcement point per rank for bundled and mezzotint augments -- Bundled augments store TOTAL accumulated value. Mezzotint stores CURRENT RANK value. -- Client uses below tables to calculate RP to next rank. -- Sources: -- - Bundled augments: ROM/118/114.DAT (mnc2, 48 bytes after header) -- - Mezzotint: FFXiMain.dll signature C1 E8 02 83 E0 1F 33 D2 66 8B 14 45 ?? ?? ?? ?? 33 C0 66 8B 41 04 2B D0 xi.data.augments.rpCurves = { [xi.augment.rpCurve.A] = { [ 0] = 30, [ 1] = 50, [ 2] = 80, [ 3] = 120, [ 4] = 170, [ 5] = 220, [ 6] = 280, [ 7] = 340, [ 8] = 410, [ 9] = 480, [10] = 560, [11] = 650, [12] = 750, [13] = 860, [14] = 980, [15] = 1110, [16] = 1250, [17] = 1410, [18] = 1580, [19] = 1760, [20] = 1960, [21] = 2170, [22] = 2400, [23] = 2650, [24] = 2910, [25] = 3180, [26] = 3460, [27] = 3760, [28] = 4070, [29] = 4400, [30] = 4750, }, [xi.augment.rpCurve.B] = { [ 0] = 750, [ 1] = 1600, [ 2] = 2500, [ 3] = 3400, [ 4] = 4400, [ 5] = 5400, [ 6] = 6500, [ 7] = 7600, [ 8] = 8800, [ 9] = 10000, [10] = 11300, [11] = 12700, [12] = 14100, [13] = 15600, [14] = 17200, [15] = 18800, [16] = 20500, [17] = 22300, [18] = 24200, [19] = 26200, [20] = 28300, [21] = 30500, [22] = 32800, [23] = 35200, [24] = 37700, [25] = 40400, [26] = 43200, [27] = 46100, [28] = 49200, [29] = 52400, [30] = 55800, }, [xi.augment.rpCurve.MEZZOTINT] = -- Effectively a copy of curve A, duplicated for clarity. { [ 0] = 30, [ 1] = 50, [ 2] = 80, [ 3] = 120, [ 4] = 170, [ 5] = 220, [ 6] = 280, [ 7] = 340, [ 8] = 410, [ 9] = 480, [10] = 560, [11] = 650, [12] = 750, [13] = 860, [14] = 980, }, }