----------------------------------- -- xi.effect.ATTACK_BOOST -- -- getPower() = ATTP -- getSubPower() = RATTP ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) if effect:getPower() > 100 then --normalize values(?) effect:setPower(50) end if effect:getSubPower() > 100 then --normalize values(?) effect:setSubPower(50) end target:addMod(xi.mod.ATTP, effect:getPower()) if effect:getSubPower() > 0 then target:addMod(xi.mod.RATTP, effect:getSubPower()) end end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) target:delMod(xi.mod.ATTP, effect:getPower()) if effect:getSubPower() > 0 then target:delMod(xi.mod.RATTP, effect:getSubPower()) end end return effectObject