----------------------------------- -- xi.effect.BALLAD -- getPower returns the TIER (e.g. 1, 2, 3, 4) -- DO NOT ALTER ANY OF THE EFFECT VALUES! DO NOT ALTER EFFECT POWER! -- TODO: Find a better way of doing this. Need to account for varying modifiers + CASTER's skill (not target) ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addMod(xi.mod.REFRESH, effect:getPower()) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) target:delMod(xi.mod.REFRESH, effect:getPower()) end return effectObject