----------------------------------- -- xi.effect.CURSE ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) --NOTE: The power amount dictates the amount to REDUCE MAX VALUES BY. E.g. Power=75 means 'reduce max hp/mp by 75%' target:addMod(xi.mod.CURSE_PCT, -effect:getPower()) target:addMod(xi.mod.MOVE_SPEED_WEIGHT_PENALTY, effect:getPower()) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) --restore HP and MP to its former state. target:delMod(xi.mod.CURSE_PCT, -effect:getPower()) target:delMod(xi.mod.MOVE_SPEED_WEIGHT_PENALTY, effect:getPower()) end return effectObject