----------------------------------- -- xi.effect.DEFENSE_BOOST -- When a subpower is provided this buff acts as a 100% physical damage negation -- While the attacker is in front within the angle of the subpower ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) target:addMod(xi.mod.DEFP, effect:getPower()) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) target:delMod(xi.mod.DEFP, effect:getPower()) end return effectObject