----------------------------------- -- xi.effect.GAMBIT ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) -- intentionally blank, handled in scripts/globals/job_utils/rune_fencer end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) -- intentionally blank, effects removed in CPP end return effectObject