----------------------------------- -- xi.effect.MAX_HP_BOOST ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) effect:addMod(xi.mod.HPP, effect:getPower()) -- % HP bonus to max HP effect:addMod(xi.mod.HP, effect:getSubPower()) -- Flat HP bonus to max HP end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) end return effectObject