----------------------------------- -- xi.effect.PHYSICAL_SHIELD -- Blocks physical damage and effects depending on Power -- -- Power Notes: -- 0 - 50% DMGPHYS (e.g. Fanatics Tonic) -- 1 -100% UDMGPHYS (e.g. Carnal Incense, Pyric Bulwark, Fanatic's Drink) -- 2 100% PHYS_ABSORB (e.g. Transmogrification) -- -- subPower Notes: --TODO plumb in logic for special use cases. -- 0 - DMG Reduction applies to Physical Damage and Physical WS/TP Moves -- 1 - DMG Reduction applies to Physical Damage, Physical WS/TP Moves, and certain Magical TP Moves -- 2 - DMG Reduction applies to Physical Damage (but not WS/TP Moves, specific to Carnal Incense) ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) local power = effect:getPower() if power == 2 then effect:addMod(xi.mod.PHYS_ABSORB, 100) -- Percent not /10000 elseif power == 1 then effect:addMod(xi.mod.UDMGPHYS, -10000) else effect:addMod(xi.mod.DMGPHYS, -5000) end end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) end return effectObject