----------------------------------- -- xi.effect.RESTRAINT ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) local power = effect:getPower() target:delMod(xi.mod.ALL_WSDMG_FIRST_HIT, power) end return effectObject