----------------------------------- -- xi.effect.SANCTION ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) -- target:addLatent(xi.latent.SANCTION_EXP, ?, xi.mod.EXP_BONUS, ?) -- Possibly handle exp bonus in core instead local power = effect:getPower() if power == 1 then target:addLatent(xi.latent.SANCTION_REGEN_BONUS, 95, xi.mod.REGEN, 1) elseif power == 2 then target:addLatent(xi.latent.SANCTION_REFRESH_BONUS, 75, xi.mod.REFRESH, 1) elseif power == 3 then target:addMod(xi.mod.FOOD_DURATION, 100) end end effectObject.onEffectTick = function(target, effect) end effectObject.onEffectLose = function(target, effect) -- target:delLatent(xi.latent.SANCTION_EXP, ?, xi.mod.EXP_BONUS, ?) local power = effect:getPower() if power == 1 then target:delLatent(xi.latent.SANCTION_REGEN_BONUS, 95, xi.mod.REGEN, 1) elseif power == 2 then target:delLatent(xi.latent.SANCTION_REFRESH_BONUS, 75, xi.mod.REFRESH, 1) elseif power == 3 then target:delMod(xi.mod.FOOD_DURATION, 100) end end return effectObject