----------------------------------- -- xi.effect.SWORDPLAY ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) xi.job_utils.rune_fencer.onSwordplayEffectGain(target, effect) end effectObject.onEffectTick = function(target, effect) xi.job_utils.rune_fencer.onSwordplayEffectTick(target, effect) end effectObject.onEffectLose = function(target, effect) xi.job_utils.rune_fencer.onSwordplayEffectLose(target, effect) end return effectObject