----------------------------------- -- xi.effect.YONIN ----------------------------------- ---@type TEffect local effectObject = {} effectObject.onEffectGain = function(target, effect) -- power = 30 initially effect:addMod(xi.mod.ACC, -effect:getPower()) effect:addMod(xi.mod.NINJA_TOOL, effect:getPower()) effect:addMod(xi.mod.ENMITY, effect:getPower()) effect:addMod(xi.mod.YONIN_UTSUSEMI_ENMITY, 1) local yoninMerits = target:getMerit(xi.merit.YONIN_EFFECT) if yoninMerits ~= 0 then effect:addMod(xi.mod.HP, yoninMerits) end end effectObject.onEffectTick = function(target, effect) -- Tick down the effect and reduce the overall power. effect:setPower(effect:getPower() - 1) effect:addMod(xi.mod.ACC, 1) effect:addMod(xi.mod.NINJA_TOOL, -1) effect:addMod(xi.mod.ENMITY, -1) end effectObject.onEffectLose = function(target, effect) end return effectObject