----------------------------------- -- Animations ----------------------------------- xi = xi or {} ---@enum xi.animation xi.animation = { NONE = 0, ATTACK = 1, DESPAWN = 2, DEATH = 3, CHOCOBO = 5, FISHING = 6, -- NOTE: Commented out in core -- HEALING = 7, OPEN_DOOR = 8, CLOSE_DOOR = 9, ELEVATOR_UP = 10, ELEVATOR_DOWN = 11, -- seems to be WALLHACK = 28, -- seems to be WALLHACK = 31, FISHING_NPC = 32, HEALING = 33, FISHING_FISH = 38, FISHING_CAUGHT = 39, FISHING_ROD_BREAK = 40, FISHING_LINE_BREAK = 41, FISHING_MONSTER = 42, FISHING_STOP = 43, SYNTH = 44, SIT = 47, RANGED = 48, FISHING_START = 50, NEW_FISHING_START = 56, NEW_FISHING_FISH = 57, NEW_FISHING_CAUGHT = 58, NEW_FISHING_ROD_BREAK = 59, NEW_FISHING_LINE_BREAK = 60, NEW_FISHING_MONSTER = 61, NEW_FISHING_STOP = 62, -- 63 through 72 are used with /sitchair -- 73 through 83 sitting on air (guessing future use for more chairs..) MOUNT = 85, -- TRUST = 90, -- This is the animation for a trust NPC spawning in. } xi.anim = xi.animation