----------------------------------- -- ID: 17954 -- Item: jolt_axe -- Item Effect: Attack +3 -- Duration: 30 Minutes ----------------------------------- ---@type TItem local itemObject = {} itemObject.onItemCheck = function(target, item, caster) if target:getStatusEffectBySource(xi.effect.ATTACK_BOOST, xi.effectSourceType.EQUIPPED_ITEM, xi.item.JOLT_AXE) ~= nil then target:delStatusEffect(xi.effect.ATTACK_BOOST, nil, xi.effectSourceType.EQUIPPED_ITEM, xi.item.JOLT_AXE) end return 0 end itemObject.onItemUse = function(target, user) if target:hasEquipped(xi.item.JOLT_AXE) then target:addStatusEffect(xi.effect.ATTACK_BOOST, { duration = 1800, origin = user, sourceType = xi.effectSourceType.EQUIPPED_ITEM, sourceTypeParam = xi.item.JOLT_AXE }) end end itemObject.onEffectGain = function(target, effect) effect:addMod(xi.mod.ATT, 3) end itemObject.onEffectLose = function(target, effect) end return itemObject