----------------------------------- -- ID: 14423 -- Item: Mist Tunic -- Item Effect: Evasion Boost ----------------------------------- ---@type TItem local itemObject = {} itemObject.onItemCheck = function(target, item, caster) if target:getStatusEffectBySource(xi.effect.EVASION_BOOST, xi.effectSourceType.EQUIPPED_ITEM, xi.item.MIST_TUNIC) ~= nil then target:delStatusEffect(xi.effect.EVASION_BOOST, nil, xi.effectSourceType.EQUIPPED_ITEM, xi.item.MIST_TUNIC) end return 0 end itemObject.onItemUse = function(target, user) if target:hasEquipped(xi.item.MIST_TUNIC) then if not target:hasStatusEffect(xi.effect.EVASION_BOOST) then target:addStatusEffect(xi.effect.EVASION_BOOST, { duration = 180, origin = user, sourceType = xi.effectSourceType.EQUIPPED_ITEM, sourceTypeParam = xi.item.MIST_TUNIC }) else target:messageBasic(xi.msg.basic.NO_EFFECT) end end end itemObject.onEffectGain = function(target, effect) effect:addMod(xi.mod.EVA, 10) end itemObject.onEffectLose = function(target, effect) end return itemObject